11.07.2013, 17:56
Just use GetPlayerMoney(playerid) maybe on OnPlayerUpdate, and store it in a variable, to use it on OnPlayerDeath.
First check if the variable contains a value less than $100, and use GivePlayerMoney(playerid, variablename);
I think you will solve it this way.
First check if the variable contains a value less than $100, and use GivePlayerMoney(playerid, variablename);
I think you will solve it this way.