09.07.2013, 09:25
pawn Код:
stock RocketPos(vehid, Float:x, Float:y, Float:z)
return GetVehicleModel(vehid) == 411 ? GetDynamicObjectPos(infmgun[vehid], x, y, z) : -1;
Anyhow, I doubt this would be the cause. Can you show us the portion where this is functioning?