Convert in EasyDialog
#6

pawn Код:
Dialog:Test(playerid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case 2013:
        {
            if(response)
            {
                switch(listitem)
                {
                    case 0:
                    {
                    if(GetPlayerMoney(playerid) <100) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
                    SendClientMessage(playerid,-1,"You purchased a Spraycan for $100!");
                    GivePlayerWeapon(playerid, 41, 100);
                    GivePlayerMoney(playerid, -100);
                    }
                    case 1:
                    {
                    if(GetPlayerMoney(playerid) <50) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
                    SendClientMessage(playerid, -1, "You purchased a Baseball Bat for $50!");
                    GivePlayerWeapon(playerid, 5, 1);
                    GivePlayerMoney(playerid, -50);
                    }
                    case 2:
                    {
                    if(GetPlayerMoney(playerid) <70) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
                    SendClientMessage(playerid, -1, "You purchased a Golf Club for $70!");
                    GivePlayerWeapon(playerid, 2, 1);
                    GivePlayerMoney(playerid, -70);
                    }
                    case 3:
                    {
                    if(GetPlayerMoney(playerid) <70) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
                    SendClientMessage(playerid, -1, "You purchased a Shovel for $70!");
                    GivePlayerWeapon(playerid, 6, 1);
                    GivePlayerMoney(playerid, -70);
                    }
                    case 4:
                    {
                    if(GetPlayerMoney(playerid) <100) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
                    SendClientMessage(playerid, -1, "You purchased a Katana for $100!");
                    GivePlayerWeapon(playerid, 8, 1);
                    GivePlayerMoney(playerid, -100);
                    }
                    case 5:
                    {
                    if(GetPlayerMoney(playerid) <60) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
                    SendClientMessage(playerid, -1, "You purchased a Camera for $60!");
                    GivePlayerMoney(playerid, -60);
                    GivePlayerWeapon(playerid, 43, 100);
                    }
                    case 6:
                    {
                    if(GetPlayerMoney(playerid) <350) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
                    SendClientMessage(playerid, -1, "You purchased a Mask for $350! ((/maskon & /maskoff))");
                    GivePlayerMoney(playerid, -350);
                    (HasBoughtMask[playerid] = 1);
                    }
                    case 7:
                    {
                    if(GetPlayerMoney(playerid) <10) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
                    new Float:pHealth;
                    GetPlayerHealth(playerid, Float:pHealth);
                    SendClientMessage(playerid, -1, "You purchased a pack of Ruffles for $10! ((+20 HP))");
                    ApplyAnimation(playerid,"VENDING", "vend_eat1_P",4.1,0,1,1,1,1,1);
                    GivePlayerMoney(playerid, -10);
                    SetPlayerHealth(playerid, pHealth+20);
                    }
                    case 8:
                    {
                    if(GetPlayerMoney(playerid) <10) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
                    new Float:pHealth;
                    GetPlayerHealth(playerid, Float:pHealth);
                    SendClientMessage(playerid, -1, "You purchased a bottle of Coca-Cola for $10! ((+10 HP))");
                    GivePlayerMoney(playerid, -10);
                    SetPlayerHealth(playerid, pHealth+10);
                    }
                    case 9:
                    {
                    if(GetPlayerMoney(playerid) <15) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
                    new Float:pHealth;
                    GetPlayerHealth(playerid, Float:pHealth);
                    SendClientMessage(playerid, -1, "You purchased a Cheese Burger for $15! ((+30 HP))");
                    ApplyAnimation(playerid,"VENDING", "vend_eat1_P",4.1,0,1,1,1,1,1);
                    GivePlayerMoney(playerid, -15);
                    SetPlayerHealth(playerid, pHealth+30);
                    }
                    case 10:
                    {
                    if(GetPlayerMoney(playerid) <40) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
                    SendClientMessage(playerid, -1, "You purchased a box of cigars for $40! ((/cigar))");
                    GivePlayerMoney(playerid, -40);
                    (HasBoughtCigar[playerid] = 1);
                    }
                    case 11:
                    {
                    if(GetPlayerMoney(playerid) <20) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
                    SendClientMessage(playerid, -1, "You purchased a bottle of beer for $20!");
                    GivePlayerMoney(playerid, -20);
                    (HasBoughtBeer[playerid] = 1);
                    }
                }
            }
        }
       
    }
    return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
pawn Код:
CMD:buy(playerid, params[])
{
    if(!IsPlayerInRangeOfPoint(playerid, 7.0, 2246.4563,53.0431,26.6671)) return SendClientMessage(playerid,-1,"You need to be in a 24/7 store."); // change the co-ords to the ones you want
    ShowDialog(playerid, Show:Test ,DIALOG_STYLE_LIST,"24/7 Store","Spraycan [$100]\nBat [$50]\nGolf Club [$70]\nShovel [$70]\nKatana [$100]\nCamera [$60]\nMask [$350]\nRuffles [$10]\nCoca-Cola [$10]\nCheeseburger [$15]\nCigarettes [$40]\nBeer [$20]","Purchase","Exit");
    return 1;
}
Where's the my wrong ?
Reply


Messages In This Thread
Convert in EasyDialog - by Yordan_Kronos - 07.07.2013, 21:40
Re: Convert in EasyDialog - by Yordan_Kronos - 08.07.2013, 06:27
Re: Convert in EasyDialog - by Konstantinos - 08.07.2013, 09:15
Re: Convert in EasyDialog - by Yordan_Kronos - 08.07.2013, 09:48
Re: Convert in EasyDialog - by Konstantinos - 08.07.2013, 09:56
Re: Convert in EasyDialog - by Yordan_Kronos - 08.07.2013, 10:02
Re: Convert in EasyDialog - by Konstantinos - 08.07.2013, 10:06
Re: Convert in EasyDialog - by Yordan_Kronos - 08.07.2013, 10:12

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