[FilterScript] Advanced bomb filterscript.
#9

Advanced and only 36 lines of code? I was hoping for an automatic kill registration or at least some checks to make sure the player is spawned and not in a car...

also what happens when 2 people put /setbomb? you only defined one bomb object variable so the first player's bomb will magically disappear and an explosion will come seemingly out of nowhere. Consider this constructive criticism, not disrespect.
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Messages In This Thread
Advanced bomb filterscript. - by ACI - 07.07.2013, 16:52
Re : Advanced bomb filterscript. - by DeMoX - 07.07.2013, 16:57
Re: Advanced bomb filterscript. - by jonrb - 07.07.2013, 17:42
Respuesta: Advanced bomb filterscript. - by Parka - 07.07.2013, 18:31
Re: Advanced bomb filterscript. - by josephtky - 07.07.2013, 18:42
Respuesta: Advanced bomb filterscript. - by JustBored - 07.07.2013, 18:46
Re: Advanced bomb filterscript. - by GoldZoroGrab - 07.07.2013, 21:12
Re: Advanced bomb filterscript. - by xganyx - 08.07.2013, 00:50
Re: Advanced bomb filterscript. - by Alternative112 - 08.07.2013, 00:56
Re: Advanced bomb filterscript. - by ACI - 08.07.2013, 01:48

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