07.07.2013, 08:18
That is all lines when i saw GangZoneFlashForAll
Код:
public UpdateGangZones() { if(GangInfo[1][gFaction] == 5) GangZoneShowForAll(Gangzone[0], COLOR_CHICHAGOFF); else if(GangInfo[1][gFaction] == 6) GangZoneShowForAll(Gangzone[0], 0x0E0E0ECC); else if(GangInfo[1][gFaction] == 12) GangZoneShowForAll(Gangzone[0], COLOR_FORLENZAFF); else if(GangInfo[1][gFaction] == 13) GangZoneShowForAll(Gangzone[0], COLOR_ZALUCHIFF); else if(GangInfo[1][gFaction] == 14) GangZoneShowForAll(Gangzone[0], TEAM_GROVE_COLORFF); else if(GangInfo[1][gFaction] == 15) GangZoneShowForAll(Gangzone[0], 0x15CACDAA); if(GangInfo[2][gFaction] == 5) GangZoneShowForAll(Gangzone[1], COLOR_CHICHAGOFF); else if(GangInfo[2][gFaction] == 6) GangZoneShowForAll(Gangzone[1], 0x0E0E0ECC); else if(GangInfo[2][gFaction] == 12) GangZoneShowForAll(Gangzone[1], COLOR_FORLENZAFF); else if(GangInfo[2][gFaction] == 13) GangZoneShowForAll(Gangzone[1], COLOR_ZALUCHIFF); else if(GangInfo[2][gFaction] == 14) GangZoneShowForAll(Gangzone[1], TEAM_GROVE_COLORFF); else if(GangInfo[2][gFaction] == 15) GangZoneShowForAll(Gangzone[1], 0x15CACDAA); if(GangInfo[3][gFaction] == 5) GangZoneShowForAll(Gangzone[2], COLOR_CHICHAGOFF); else if(GangInfo[3][gFaction] == 6) GangZoneShowForAll(Gangzone[2], 0x0E0E0ECC); else if(GangInfo[3][gFaction] == 12) GangZoneShowForAll(Gangzone[2], COLOR_FORLENZAFF); else if(GangInfo[3][gFaction] == 13) GangZoneShowForAll(Gangzone[2], COLOR_ZALUCHIFF); else if(GangInfo[3][gFaction] == 14) GangZoneShowForAll(Gangzone[2], TEAM_GROVE_COLORFF); else if(GangInfo[3][gFaction] == 15) GangZoneShowForAll(Gangzone[2], 0x15CACDAA); if(GangInfo[4][gFaction] == 5) GangZoneShowForAll(Gangzone[3], COLOR_CHICHAGOFF); else if(GangInfo[4][gFaction] == 6) GangZoneShowForAll(Gangzone[3], 0x0E0E0ECC); else if(GangInfo[4][gFaction] == 12) GangZoneShowForAll(Gangzone[3], COLOR_FORLENZAFF); else if(GangInfo[4][gFaction] == 13) GangZoneShowForAll(Gangzone[3], COLOR_ZALUCHIFF); else if(GangInfo[4][gFaction] == 14) GangZoneShowForAll(Gangzone[3], TEAM_GROVE_COLORFF); else if(GangInfo[4][gFaction] == 15) GangZoneShowForAll(Gangzone[3], 0x15CACDAA); if(GangInfo[5][gFaction] == 5) GangZoneShowForAll(Gangzone[4], COLOR_CHICHAGOFF); else if(GangInfo[5][gFaction] == 6) GangZoneShowForAll(Gangzone[4], 0x0E0E0ECC); else if(GangInfo[5][gFaction] == 12) GangZoneShowForAll(Gangzone[4], COLOR_FORLENZAFF); else if(GangInfo[5][gFaction] == 13) GangZoneShowForAll(Gangzone[4], COLOR_ZALUCHIFF); else if(GangInfo[5][gFaction] == 14) GangZoneShowForAll(Gangzone[4], TEAM_GROVE_COLORFF); else if(GangInfo[5][gFaction] == 15) GangZoneShowForAll(Gangzone[4], 0x15CACDAA); if(GangInfo[6][gFaction] == 5) GangZoneShowForAll(Gangzone[5], COLOR_CHICHAGOFF); else if(GangInfo[6][gFaction] == 6) GangZoneShowForAll(Gangzone[5], 0x0E0E0ECC); else if(GangInfo[6][gFaction] == 12) GangZoneShowForAll(Gangzone[5], COLOR_FORLENZAFF); else if(GangInfo[6][gFaction] == 13) GangZoneShowForAll(Gangzone[5], COLOR_ZALUCHIFF); else if(GangInfo[6][gFaction] == 14) GangZoneShowForAll(Gangzone[5], TEAM_GROVE_COLORFF); else if(GangInfo[6][gFaction] == 15) GangZoneShowForAll(Gangzone[5], 0x15CACDAA); if(GangInfo[7][gFaction] == 5) GangZoneShowForAll(Gangzone[6], COLOR_CHICHAGOFF); else if(GangInfo[7][gFaction] == 6) GangZoneShowForAll(Gangzone[6], 0x0E0E0ECC); else if(GangInfo[7][gFaction] == 12) GangZoneShowForAll(Gangzone[6], COLOR_FORLENZAFF); else if(GangInfo[7][gFaction] == 13) GangZoneShowForAll(Gangzone[6], COLOR_ZALUCHIFF); else if(GangInfo[7][gFaction] == 14) GangZoneShowForAll(Gangzone[6], TEAM_GROVE_COLORFF); else if(GangInfo[7][gFaction] == 15) GangZoneShowForAll(Gangzone[6], 0x15CACDAA); if(GangInfo[8][gFaction] == 5) GangZoneShowForAll(Gangzone[7], COLOR_CHICHAGOFF); else if(GangInfo[8][gFaction] == 6) GangZoneShowForAll(Gangzone[7], 0x0E0E0ECC); else if(GangInfo[8][gFaction] == 12) GangZoneShowForAll(Gangzone[7], COLOR_FORLENZAFF); else if(GangInfo[8][gFaction] == 13) GangZoneShowForAll(Gangzone[7], COLOR_ZALUCHIFF); else if(GangInfo[8][gFaction] == 14) GangZoneShowForAll(Gangzone[7], TEAM_GROVE_COLORFF); else if(GangInfo[8][gFaction] == 15) GangZoneShowForAll(Gangzone[7], 0x15CACDAA); if(GangInfo[9][gFaction] == 5) GangZoneShowForAll(Gangzone[8], COLOR_CHICHAGOFF); else if(GangInfo[9][gFaction] == 6) GangZoneShowForAll(Gangzone[8], 0x0E0E0ECC); else if(GangInfo[9][gFaction] == 12) GangZoneShowForAll(Gangzone[8], COLOR_FORLENZAFF); else if(GangInfo[9][gFaction] == 13) GangZoneShowForAll(Gangzone[8], COLOR_ZALUCHIFF); else if(GangInfo[9][gFaction] == 14) GangZoneShowForAll(Gangzone[8], TEAM_GROVE_COLORFF); else if(GangInfo[9][gFaction] == 15) GangZoneShowForAll(Gangzone[8], 0x15CACDAA); if(GangInfo[10][gFaction] == 5) GangZoneShowForAll(Gangzone[9], COLOR_CHICHAGOFF); else if(GangInfo[10][gFaction] == 6) GangZoneShowForAll(Gangzone[9], 0x0E0E0ECC); else if(GangInfo[10][gFaction] == 12) GangZoneShowForAll(Gangzone[9], COLOR_FORLENZAFF); else if(GangInfo[10][gFaction] == 13) GangZoneShowForAll(Gangzone[9], COLOR_ZALUCHIFF); else if(GangInfo[10][gFaction] == 14) GangZoneShowForAll(Gangzone[9], TEAM_GROVE_COLORFF); else if(GangInfo[10][gFaction] == 15) GangZoneShowForAll(Gangzone[9], 0x15CACDAA); if(GangInfo[11][gFaction] == 5) GangZoneShowForAll(Gangzone[10], COLOR_CHICHAGOFF); else if(GangInfo[11][gFaction] == 6) GangZoneShowForAll(Gangzone[10], 0x0E0E0ECC); else if(GangInfo[11][gFaction] == 12) GangZoneShowForAll(Gangzone[10], COLOR_FORLENZAFF); else if(GangInfo[11][gFaction] == 13) GangZoneShowForAll(Gangzone[10], COLOR_ZALUCHIFF); else if(GangInfo[11][gFaction] == 14) GangZoneShowForAll(Gangzone[10], TEAM_GROVE_COLORFF); else if(GangInfo[11][gFaction] == 15) GangZoneShowForAll(Gangzone[10], 0x15CACDAA); if(GangInfo[12][gFaction] == 5) GangZoneShowForAll(Gangzone[11], COLOR_CHICHAGOFF); else if(GangInfo[12][gFaction] == 6) GangZoneShowForAll(Gangzone[11], 0x0E0E0ECC); else if(GangInfo[12][gFaction] == 12) GangZoneShowForAll(Gangzone[11], COLOR_FORLENZAFF); else if(GangInfo[12][gFaction] == 13) GangZoneShowForAll(Gangzone[11], COLOR_ZALUCHIFF); else if(GangInfo[12][gFaction] == 14) GangZoneShowForAll(Gangzone[11], TEAM_GROVE_COLORFF); else if(GangInfo[12][gFaction] == 15) GangZoneShowForAll(Gangzone[11], 0x15CACDAA); if(GangInfo[13][gFaction] == 5) GangZoneShowForAll(Gangzone[12], COLOR_CHICHAGOFF); else if(GangInfo[13][gFaction] == 6) GangZoneShowForAll(Gangzone[12], 0x0E0E0ECC); else if(GangInfo[13][gFaction] == 12) GangZoneShowForAll(Gangzone[12], COLOR_FORLENZAFF); else if(GangInfo[13][gFaction] == 13) GangZoneShowForAll(Gangzone[12], COLOR_ZALUCHIFF); else if(GangInfo[13][gFaction] == 14) GangZoneShowForAll(Gangzone[12], TEAM_GROVE_COLORFF); else if(GangInfo[13][gFaction] == 15) GangZoneShowForAll(Gangzone[12], 0x15CACDAA); if(GangInfo[14][gFaction] == 5) GangZoneShowForAll(Gangzone[13], COLOR_CHICHAGOFF); else if(GangInfo[14][gFaction] == 6) GangZoneShowForAll(Gangzone[13], 0x0E0E0ECC); else if(GangInfo[14][gFaction] == 12) GangZoneShowForAll(Gangzone[13], COLOR_FORLENZAFF); else if(GangInfo[14][gFaction] == 13) GangZoneShowForAll(Gangzone[13], COLOR_ZALUCHIFF); else if(GangInfo[14][gFaction] == 14) GangZoneShowForAll(Gangzone[13], TEAM_GROVE_COLORFF); else if(GangInfo[14][gFaction] == 15) GangZoneShowForAll(Gangzone[13], 0x15CACDAA); if(GangInfo[15][gFaction] == 5) GangZoneShowForAll(Gangzone[14], COLOR_CHICHAGOFF); else if(GangInfo[15][gFaction] == 6) GangZoneShowForAll( Gangzone[14], 0x0E0E0ECC); else if(GangInfo[15][gFaction] == 12) GangZoneShowForAll(Gangzone[14], COLOR_FORLENZAFF); else if(GangInfo[15][gFaction] == 13) GangZoneShowForAll(Gangzone[14], COLOR_ZALUCHIFF); else if(GangInfo[15][gFaction] == 14) GangZoneShowForAll(Gangzone[14], TEAM_GROVE_COLORFF); else if(GangInfo[15][gFaction] == 15) GangZoneShowForAll(Gangzone[14], 0x15CACDAA); if(GangInfo[16][gFaction] == 5) GangZoneShowForAll(Gangzone[15], COLOR_CHICHAGOFF); else if(GangInfo[16][gFaction] == 6) GangZoneShowForAll( Gangzone[15], 0x0E0E0ECC); else if(GangInfo[16][gFaction] == 12) GangZoneShowForAll(Gangzone[15], COLOR_FORLENZAFF); else if(GangInfo[16][gFaction] == 13) GangZoneShowForAll(Gangzone[15], COLOR_ZALUCHIFF); else if(GangInfo[16][gFaction] == 14) GangZoneShowForAll(Gangzone[15], TEAM_GROVE_COLORFF); else if(GangInfo[16][gFaction] == 15) GangZoneShowForAll(Gangzone[15], 0x15CACDAA); if(GangInfo[17][gFaction] == 5) GangZoneShowForAll(Gangzone[16], COLOR_CHICHAGOFF); else if(GangInfo[17][gFaction] == 6) GangZoneShowForAll( Gangzone[16], 0x0E0E0ECC); else if(GangInfo[17][gFaction] == 12) GangZoneShowForAll(Gangzone[16], COLOR_FORLENZAFF); else if(GangInfo[17][gFaction] == 13) GangZoneShowForAll(Gangzone[16], COLOR_ZALUCHIFF); else if(GangInfo[17][gFaction] == 14) GangZoneShowForAll(Gangzone[16], TEAM_GROVE_COLORFF); else if(GangInfo[17][gFaction] == 15) GangZoneShowForAll(Gangzone[16], 0x15CACDAA); if(GangInfo[18][gFaction] == 5) GangZoneShowForAll(Gangzone[17], COLOR_CHICHAGOFF); else if(GangInfo[18][gFaction] == 6) GangZoneShowForAll( Gangzone[17], 0x0E0E0ECC); else if(GangInfo[18][gFaction] == 12) GangZoneShowForAll(Gangzone[17], COLOR_FORLENZAFF); else if(GangInfo[18][gFaction] == 13) GangZoneShowForAll(Gangzone[17], COLOR_ZALUCHIFF); else if(GangInfo[18][gFaction] == 14) GangZoneShowForAll(Gangzone[17], TEAM_GROVE_COLORFF); else if(GangInfo[18][gFaction] == 15) GangZoneShowForAll(Gangzone[17], 0x15CACDAA); if(WarZone == 1) GangZoneFlashForAll(Gangzone[0], 0xFF6347AA); if(WarZone == 2) GangZoneFlashForAll(Gangzone[1], 0xFF6347AA); if(WarZone == 3) GangZoneFlashForAll(Gangzone[2], 0xFF6347AA); if(WarZone == 4) GangZoneFlashForAll(Gangzone[3], 0xFF6347AA); if(WarZone == 5) GangZoneFlashForAll(Gangzone[4], 0xFF6347AA); if(WarZone == 6) GangZoneFlashForAll(Gangzone[5], 0xFF6347AA); if(WarZone == 7) GangZoneFlashForAll(Gangzone[6], 0xFF6347AA); if(WarZone == 8) GangZoneFlashForAll(Gangzone[7], 0xFF6347AA); if(WarZone == 9) GangZoneFlashForAll(Gangzone[8], 0xFF6347AA); if(WarZone == 10) GangZoneFlashForAll(Gangzone[9], 0xFF6347AA); if(WarZone == 11) GangZoneFlashForAll(Gangzone[10], 0xFF6347AA); if(WarZone == 12) GangZoneFlashForAll(Gangzone[11], 0xFF6347AA); if(WarZone == 13) GangZoneFlashForAll(Gangzone[12], 0xFF6347AA); if(WarZone == 14) GangZoneFlashForAll(Gangzone[13], 0xFF6347AA); if(WarZone == 15) GangZoneFlashForAll(Gangzone[14], 0xFF6347AA); if(WarZone == 16) GangZoneFlashForAll(Gangzone[15], 0xFF6347AA); if(WarZone == 17) GangZoneFlashForAll(Gangzone[16], 0xFF6347AA); if(WarZone == 18) GangZoneFlashForAll(Gangzone[17], 0xFF6347AA); return 1; }
Код:
if(strcmp(cmd, "/war", true) == 0) { if(IsAMafia(playerid)) { new rhour, rminute, rsecond, zone[MAX_ZONE_NAME]; GetPlayer2DRadarZone(playerid, zone, sizeof(zone)); gettime(rhour, rminute, rsecond); if(rhour < 6) return SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}War: {FFFFFF}Nu poti declansa un razboi in toiul noptii!"); new side[MAX_PLAYERS], ncount=0; if(PlayerInfo[playerid][pLeader] != 0) side[playerid] = PlayerInfo[playerid][pLeader]; else if(PlayerInfo[playerid][pMember] != 0) side[playerid] = PlayerInfo[playerid][pMember]; for(new n=1; n<sizeof(GangInfo); n++) { if(GangInfo[n][gFaction] == side[playerid]) ncount++; } if(PlayerInfo[playerid][pRank] >= 5) {} else return SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}War: {FFFFFF}Nu ai rangul necesar!"); if(ncount >= 6) return SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}War: {FFFFFF}Deja detii 6 teritorii!"); if(GetPlayerInterior(playerid) != 0) return 1; if(War != 0) return SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}War: {FFFFFF}Este deja un razboi in desfasurare!"); new ward; if(Warallowed == 0) return SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}War: {FFFFFF}Un admin a inchis sistemul de razboaie temporar!"); GetPlayerName(playerid, sendername, sizeof(sendername)); if(IsPlayerInArea(playerid, 2335.575, 2522.421, -2685.911, -2405.642)) ward = 1; else if(IsPlayerInArea(playerid, 2639.2, 2872.757, -2580.811, -2323.897)) ward = 2; else if(IsPlayerInArea(playerid, 2323.897, 2545.777, -128.4566, 233.5575)) ward = 3; else if(IsPlayerInArea(playerid, 2125.373, 2312.219, -116.7788, 221.8796)) ward = 4; else if(IsPlayerInArea(playerid, 1144.432, 1448.057, 105.1009, 467.115)) ward = 5; else if(IsPlayerInArea(playerid, 688.9946, 840.807, -677.3168, -408.7256)) ward = 6; else if(IsPlayerInArea(playerid, 572.2159, 688.9946, -665.6389, -420.4035)) ward = 7; else if(PlayerToPoint(160.0, playerid, 244.5219,-126.7156,1.8419)) ward = 8; else if(IsPlayerInArea(playerid, -653.961, -362.0141, -245.2354, 163.4902)) ward = 9; else if(IsPlayerInArea(playerid, -221.8796, 163.4902, -443.7593, -221.8796)) ward = 10; else if(IsPlayerInArea(playerid, -653.961, -443.7593, -560.538, -443.7593)) ward = 11; else if(IsPlayerInArea(playerid, -1132.754, -934.23, -770.7397, -583.8938)) ward = 12; else if(IsPlayerInArea(playerid, -2300.542, -1973.561, -2569.133, -2230.474)) ward = 13; else if(IsPlayerInArea(playerid, -2137.051, -1891.816, -1015.975, -712.3504)) ward = 14; else if(IsPlayerInArea(playerid, -221.8796, 58.38938, -140.1345, 151.8124)) ward = 15; else if(IsPlayerInArea(playerid, -2639.2, -2195.441, 2183.763, 2522.421)) ward = 16; else if(IsPlayerInArea(playerid, -385.3699, 116.7788, 1015.975, 1249.533)) ward = 17; else if(IsPlayerInArea(playerid, -1646.58, -1331.278, 2464.032, 2744.301)) ward = 18; else return 1; format(string, sizeof(string), "{DC0C0C}War: {FFFFFF}Acest teritoriu a fost deja ocupat acum %d ore.", GangInfo[ward][gHours]); if(GangInfo[ward][gHours] > 0 && AdminDuty[playerid] == 0) return SendClientMessage(playerid, COLOR_WHITE, string); //if(PlayerInfo[playerid][pLeader] >= 1) {} else return SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}War: {FFFFFF}Trebuie sa fii liderul unei mafie!"); new ftext[60], ftext1[60]; if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) format(ftext, sizeof(ftext), "{5F361E}Wah Ching Family{FFFFFF}"); if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) format(ftext, sizeof(ftext), "{C8C1BF}Black Guerilla Family{FFFFFF}"); if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) format(ftext, sizeof(ftext), "{7716A0}Los Zetas Family{FFFFFF}"); if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) format(ftext, sizeof(ftext), "{D4AA1E}Hooligan's Family{FFFFFF}"); if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) format(ftext, sizeof(ftext), "{17B41F}18Th Street Family{FFFFFF}"); if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) format(ftext, sizeof(ftext), "{1CCDB5}Capone Family{FFFFFF}"); if(GangInfo[ward][gFaction] == 5) format(ftext1, sizeof(ftext1), "{5F361E}Wah Ching Family{FFFFFF}"); if(GangInfo[ward][gFaction] == 6) format(ftext1, sizeof(ftext1), "{C8C1BF}Black Guerilla Family{FFFFFF}"); if(GangInfo[ward][gFaction] == 12) format(ftext1, sizeof(ftext1), "{7716A0}Los Zetas Family{FFFFFF}"); if(GangInfo[ward][gFaction] == 13) format(ftext1, sizeof(ftext1), "{D4AA1E}Hooligan's Family{FFFFFF}"); if(GangInfo[ward][gFaction] == 14) format(ftext1, sizeof(ftext1), "{17B41F}18Th Street Family{FFFFFF}"); if(GangInfo[ward][gFaction] == 15) format(ftext1, sizeof(ftext1), "{1CCDB5}Capone Family{FFFFFF}"); if(IsAAAlliance(playerid) && GangInfo[ward][gFaction] == 5 || IsAAAlliance(playerid) && GangInfo[ward][gFaction] == 14 || IsAAAlliance(playerid) && GangInfo[ward][gFaction] == 13) return SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}War: {FFFFFF}Alianta ta deja a ocupat acest teritoriu!"); if(IsAIAlliance(playerid) && GangInfo[ward][gFaction] == 6 || IsAIAlliance(playerid) && GangInfo[ward][gFaction] == 12 || IsAIAlliance(playerid) && GangInfo[ward][gFaction] == 15) return SendClientMessage(playerid, COLOR_WHITE, "{DC0C0C}War: {FFFFFF}Alianta ta deja a ocupat acest teritoriu!"); format(string, sizeof(string), "(( Gang News: )) %s a declansat un razboi impotriva %s!", ftext, ftext1); BroadCast(0x8D8DFFFF,string); format(string, sizeof(string), "(( Gang News: )) {FFFFFF}Razboiul se desfasoara in zona %s! Stati departe!", zone); BroadCast(0x8D8DFFFF,string); if(IsPlayerInArea(playerid, 2335.575, 2522.421, -2685.911, -2405.642)) GangZoneFlashForAll(Gangzone[0], 0xFF6347AA); else if(IsPlayerInArea(playerid, 2639.2, 2872.757, -2580.811, -2323.897)) GangZoneFlashForAll(Gangzone[1], 0xFF6347AA); else if(IsPlayerInArea(playerid, 2323.897, 2545.777, -128.4566, 233.5575)) GangZoneFlashForAll(Gangzone[2], 0xFF6347AA); else if(IsPlayerInArea(playerid, 2125.373, 2312.219, -116.7788, 221.8796)) GangZoneFlashForAll(Gangzone[3], 0xFF6347AA); else if(IsPlayerInArea(playerid, 1144.432, 1448.057, 105.1009, 467.115)) GangZoneFlashForAll(Gangzone[4], 0xFF6347AA); else if(IsPlayerInArea(playerid, 688.9946, 840.807, -677.3168, -408.7256)) GangZoneFlashForAll(Gangzone[5], 0xFF6347AA); else if(IsPlayerInArea(playerid, 572.2159, 688.9946, -665.6389, -420.4035)) GangZoneFlashForAll(Gangzone[6], 0xFF6347AA); else if(IsPlayerInArea(playerid, 93.423, 397.0478, -291.9469, 70.06725)) GangZoneFlashForAll(Gangzone[7], 0xFF6347AA); else if(IsPlayerInArea(playerid, -653.961, -362.0141, -245.2354, 163.4902)) GangZoneFlashForAll(Gangzone[8], 0xFF6347AA); else if(IsPlayerInArea(playerid, -221.8796, 163.4902, -443.7593, -221.8796)) GangZoneFlashForAll(Gangzone[9], 0xFF6347AA); else if(IsPlayerInArea(playerid, -653.961, -443.7593, -560.538, -443.7593)) GangZoneFlashForAll(Gangzone[10], 0xFF6347AA); else if(IsPlayerInArea(playerid, -1132.754, -934.23, -770.7397, -583.8938)) GangZoneFlashForAll(Gangzone[11], 0xFF6347AA); else if(IsPlayerInArea(playerid, -2300.542, -1973.561, -2569.133, -2230.474)) GangZoneFlashForAll(Gangzone[12], 0xFF6347AA); else if(IsPlayerInArea(playerid, -2137.051, -1891.816, -1015.975, -712.3504)) GangZoneFlashForAll(Gangzone[13], 0xFF6347AA); else if(IsPlayerInArea(playerid, -221.8796, 58.38938, -140.1345, 151.8124)) GangZoneFlashForAll(Gangzone[14], 0xFF6347AA); else if(IsPlayerInArea(playerid, -2639.2, -2195.441, 2183.763, 2522.421)) GangZoneFlashForAll(Gangzone[15], 0xFF6347AA); else if(IsPlayerInArea(playerid, -385.3699, 116.7788, 1015.975, 1249.533)) GangZoneFlashForAll(Gangzone[16], 0xFF6347AA); else if(IsPlayerInArea(playerid, -1646.58, -1331.278, 2464.032, 2744.301)) GangZoneFlashForAll(Gangzone[17], 0xFF6347AA); WarStarted=1; WarF = side[playerid]; WarF1 = GangInfo[ward][gFaction]; WarZone = ward; for(new w = 0; w < sizeof(GangInfo); w++) { WarPoints[w] = 0; } if(side[playerid] == 5 || side[playerid] == 13 || side[playerid] == 14) WarAttack1 = 1; else WarAttack1 = 2; if(GangInfo[ward][gFaction] == 5 || GangInfo[ward][gFaction] == 13 || GangInfo[ward][gFaction] == 14) WarAttack2 = 1; else WarAttack2 = 2; if(IsAIAlliance(playerid)) War = 1; else if(IsAAAlliance(playerid)) War = 2; //if(GangInfo[ward][gFaction] == 5 || GangInfo[ward][gFaction] == 13 || GangInfo[ward][gFaction] == 14) War1 = 2; else if(GangInfo[ward][gFaction] == 6 || GangInfo[ward][gFaction] == 12 || GangInfo[ward][gFaction] == 15) War1 = 1; WarMan1 = 999; WarMan2 = 999; WarScore1 = 0; WarScore2 = 0; for(new i=0; i<MAX_PLAYERS; i++) { WarStats1[i] = 0; WarStats2[i] = 0; if(IsAIAlliance(i) || IsAAAlliance(i)) { format(string, sizeof(string), "{DC0C0C}War: {FFFFFF}%s din %s a declansat un razboi! Pentru a castiga razboiul, trebuie sa faceti un scor mai bun in 15 minute!", sendername, ftext); SendClientMessage(i, COLOR_WHITE, string); } } } }