05.07.2013, 18:30
Hmm, about the else if(sscanf the way you create sscanf is wrong. always start with if when making sscanf (( sorry if im bad in explaining ))
pawn Код:
CMD:hire(playerid,params[])
{
new
string[256],
id,
faction[64],
targetid;
if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_GREY, "Usage: /hire [id/name]");
if(ProxDetectorS(6.0, playerid, targetid))
{
if(plInfo[playerid][pRank] == 6 && plInfo[playerid][pMember] != TEAM_CIVILIAN) return 1;
if(id == INVALID_PLAYER_ID) return GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~Player is not connected.", 3000, 5);
if(plInfo[id][pMember] != TEAM_CIVILIAN) return GameTextForPlayer(playerid, "The player is hired already.", 3000, 5);
format(faction, sizeof(faction), TeamInfo[plInfo[playerid][pMember]][TeamName]);
format(string, sizeof(string), "You have been hired in %s", faction);
SendClientMessage(playerid, COLOR_BLUE, string);
plInfo[playerid][pRank] = 1;
plInfo[playerid][pMember] = plInfo[playerid][pMember];
gTeam[playerid] = plInfo[playerid][pMember];
SetPlayerSpawn(playerid);
SaveFactions();
}
else
{
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~You aren't enough nearly to him", 3000, 5);
}
return 1;
}
CMD:fire(playerid,params[])
{
new
string[256],
id,
faction[64],
targetid
;
if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_GREY, "Usage: /fire [id/name]");
if(ProxDetectorS(6.0, playerid, targetid))
{
if(plInfo[playerid][pRank] == 6 && plInfo[playerid][pMember] != TEAM_CIVILIAN) return 1;
if(id == INVALID_PLAYER_ID) return GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~Player is not connected.", 3000, 5);
format(faction, sizeof(faction), TeamInfo[plInfo[playerid][pMember]][TeamName]);
format(string, sizeof(string), "You have been fired from %s", faction);
SendClientMessage(playerid, COLOR_BLUE, string);
plInfo[playerid][pRank] = 0;
plInfo[playerid][pMember] = TEAM_CIVILIAN;
gTeam[playerid] = TEAM_CIVILIAN;
SetPlayerSpawn(playerid);
SaveFactions();
}
else
{
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~You aren't enough nearly to him", 3000, 5);
}
return 1;
}