05.07.2013, 18:20
Can you help me with /hire command, there's a problem but I don't know exact where.. tried everything, the command just says "Unknown command" and also my /fire command, working only on id 0, uh im confused xD
Код:
CMD:hire(playerid,params[]) { new string[256], id, faction[64], targetid ; if(ProxDetectorS(6.0, playerid, targetid)) { if(plInfo[playerid][pRank] == 6 && plInfo[playerid][pMember] != TEAM_CIVILIAN) return 1; if(id == INVALID_PLAYER_ID) return GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~Player is not connected.", 3000, 5); else if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_GREY, "Usage: /hire [id/name]"); else if(plInfo[id][pMember] != TEAM_CIVILIAN) return GameTextForPlayer(playerid, "The player is hired already.", 3000, 5); format(faction, sizeof(faction), TeamInfo[plInfo[playerid][pMember]][TeamName]); format(string, sizeof(string), "You have been hired in %s", faction); SendClientMessage(playerid, COLOR_BLUE, string); plInfo[playerid][pRank] = 1; plInfo[playerid][pMember] = plInfo[playerid][pMember]; gTeam[playerid] = plInfo[playerid][pMember]; SetPlayerSpawn(playerid); SaveFactions(); } else { GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~You aren't enough nearly to him", 3000, 5); } return 1; }
Код:
CMD:fire(playerid,params[]) { new string[256], id, faction[64], targetid ; if(ProxDetectorS(6.0, playerid, targetid)) { if(plInfo[playerid][pRank] == 6 && plInfo[playerid][pMember] != TEAM_CIVILIAN) return 1; if(id == INVALID_PLAYER_ID) return GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~Player is not connected.", 3000, 5); else if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_GREY, "Usage: /fire [id/name]"); format(faction, sizeof(faction), TeamInfo[plInfo[playerid][pMember]][TeamName]); format(string, sizeof(string), "You have been fired from %s", faction); SendClientMessage(playerid, COLOR_BLUE, string); plInfo[playerid][pRank] = 0; plInfo[playerid][pMember] = TEAM_CIVILIAN; gTeam[playerid] = TEAM_CIVILIAN; SetPlayerSpawn(playerid); SaveFactions(); } else { GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~You aren't enough nearly to him", 3000, 5); } return 1; }