05.07.2013, 09:45
Can anyone help me here i dont know how to fix it... the /sellvehicle works but the /accept vehicle wont..
Thanks..
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Thanks..
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Quote:
else if(strcmp(x_job,"vehicle",true) == 0) { new carsellerid = SellVehicleOffer[playerid]; new carsellerslot = SellVehicleSlot[playerid]; new carsellerprice = SellVehiclePrice[playerid]; new Float:X,Float:Y,Float:Z,Float:F; if(SellVehicleOffer[playerid] != 999) { if(PlayerInfo[playerid][pCash] >= carsellerprice) { if(IsPlayerConnected(carsellerid)) { if(ProxDetectorS(10.0, playerid, giveplayerid)) { if(carsellerslot == 1) { GetVehiclePos(PlayerVehicleID1[carsellerid],X,Y,Z); GetVehicleZAngle(PlayerVehicleID1[carsellerid],F); if(PlayerInfo[playerid][PlayerVehicleModel1] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel1]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel1]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 1,1); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,1); SetVehiclePos(PlayerVehicleID1[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID1[playerid],F); } else if(PlayerInfo[playerid][PlayerVehicleModel2] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel1]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel1]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 1,2); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,2); SetVehiclePos(PlayerVehicleID2[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID2[playerid],F); } else { if(PlayerInfo[playerid][pDonateRank] >= 1) { if(PlayerInfo[playerid][PlayerVehicleModel3] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel1]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel1]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 1,3); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,3); SetVehiclePos(PlayerVehicleID3[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID3[playerid],F); } else if(PlayerInfo[playerid][pDonateRank] >= 2) { if(PlayerInfo[playerid][PlayerVehicleModel4] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel1]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel1]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 1,4); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,4); SetVehiclePos(PlayerVehicleID4[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID4[playerid],F); } else if(PlayerInfo[playerid][pDonateRank] >= 3) { if(PlayerInfo[playerid][PlayerVehicleModel5] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel1]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel1]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 1,5); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,5); SetVehiclePos(PlayerVehicleID5[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID5[playerid],F); } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } } else if(carsellerslot == 2) { GetVehiclePos(PlayerVehicleID2[carsellerid],X,Y,Z); GetVehicleZAngle(PlayerVehicleID2[carsellerid],F); if(PlayerInfo[playerid][PlayerVehicleModel1] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel2]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel2]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 2,1); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,1); SetVehiclePos(PlayerVehicleID1[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID1[playerid],F); } else if(PlayerInfo[playerid][PlayerVehicleModel2] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel2]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel2]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 2,2); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,2); SetVehiclePos(PlayerVehicleID2[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID2[playerid],F); } else { if(PlayerInfo[playerid][pDonateRank] >= 1) { if(PlayerInfo[playerid][PlayerVehicleModel3] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel2]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel2]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 2,3); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,3); SetVehiclePos(PlayerVehicleID3[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID3[playerid],F); } else if(PlayerInfo[playerid][pDonateRank] >= 2) { if(PlayerInfo[playerid][PlayerVehicleModel4] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel2]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel2]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 2,4); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,4); SetVehiclePos(PlayerVehicleID4[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID4[playerid],F); } else if(PlayerInfo[playerid][pDonateRank] >= 3) { if(PlayerInfo[playerid][PlayerVehicleModel5] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel2]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel2]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 2,5); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,5); SetVehiclePos(PlayerVehicleID5[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID5[playerid],F); } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } } else if(carsellerslot == 3) { GetVehiclePos(PlayerVehicleID3[carsellerid],X,Y,Z); GetVehicleZAngle(PlayerVehicleID3[carsellerid],F); if(PlayerInfo[playerid][PlayerVehicleModel1] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel3]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel3]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 3,1); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,1); SetVehiclePos(PlayerVehicleID1[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID1[playerid],F); } else if(PlayerInfo[playerid][PlayerVehicleModel2] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel3]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel3]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 3,2); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,2); SetVehiclePos(PlayerVehicleID2[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID2[playerid],F); } else { if(PlayerInfo[playerid][pDonateRank] >= 1) { if(PlayerInfo[playerid][PlayerVehicleModel3] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel3]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel3]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 3,3); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,3); SetVehiclePos(PlayerVehicleID3[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID3[playerid],F); } else if(PlayerInfo[playerid][pDonateRank] >= 2) { if(PlayerInfo[playerid][PlayerVehicleModel4] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel3]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel3]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 3,4); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,4); SetVehiclePos(PlayerVehicleID4[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID4[playerid],F); } else if(PlayerInfo[playerid][pDonateRank] >= 3) { if(PlayerInfo[playerid][PlayerVehicleModel5] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel3]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel3]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 3,5); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,5); SetVehiclePos(PlayerVehicleID5[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID5[playerid],F); } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } } else if(carsellerslot == 4) { GetVehiclePos(PlayerVehicleID4[carsellerid],X,Y,Z); GetVehicleZAngle(PlayerVehicleID4[carsellerid],F); if(PlayerInfo[playerid][PlayerVehicleModel1] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel4]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel4]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 4,1); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,1); SetVehiclePos(PlayerVehicleID1[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID1[playerid],F); } else if(PlayerInfo[playerid][PlayerVehicleModel2] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel4]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel4]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 4,2); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,2); SetVehiclePos(PlayerVehicleID2[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID2[playerid],F); } else { if(PlayerInfo[playerid][pDonateRank] >= 1) { if(PlayerInfo[playerid][PlayerVehicleModel3] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel4]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel4]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 4,3); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,3); SetVehiclePos(PlayerVehicleID3[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID3[playerid],F); } else if(PlayerInfo[playerid][pDonateRank] >= 2) { if(PlayerInfo[playerid][PlayerVehicleModel4] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel4]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel4]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 4,4); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,4); SetVehiclePos(PlayerVehicleID4[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID4[playerid],F); } else if(PlayerInfo[playerid][pDonateRank] >= 3) { if(PlayerInfo[playerid][PlayerVehicleModel5] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel4]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel4]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 4,5); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,5); SetVehiclePos(PlayerVehicleID5[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID5[playerid],F); } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } } else if(carsellerslot == 5) { GetVehiclePos(PlayerVehicleID5[carsellerid],X,Y,Z); GetVehicleZAngle(PlayerVehicleID5[carsellerid],F); if(PlayerInfo[playerid][PlayerVehicleModel1] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel5]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel5]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 5,1); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,1); SetVehiclePos(PlayerVehicleID1[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID1[playerid],F); } else if(PlayerInfo[playerid][PlayerVehicleModel2] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel5]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel5]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 5,2); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,2); SetVehiclePos(PlayerVehicleID2[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID2[playerid],F); } else { if(PlayerInfo[playerid][pDonateRank] >= 1) { if(PlayerInfo[playerid][PlayerVehicleModel3] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel5]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel5]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 5,3); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,3); SetVehiclePos(PlayerVehicleID3[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID3[playerid],F); } else if(PlayerInfo[playerid][pDonateRank] >= 2) { if(PlayerInfo[playerid][PlayerVehicleModel4] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel5]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel5]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 5,4); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,4); SetVehiclePos(PlayerVehicleID4[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID4[playerid],F); } else if(PlayerInfo[playerid][pDonateRank] >= 3) { if(PlayerInfo[playerid][PlayerVehicleModel5] == 0) { PlayerInfo[playerid][pCash] -= carsellerprice; GivePlayerMoney(playerid,-carsellerprice); format(string,sizeof(string)," You have accepted to buy %s's %s For Price : %d.",PlayerName(carsellerid),vehName[PlayerInfo[carsellerid][PlayerVehicleModel5]-400],carsellerprice); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string)," You have sold your %s to %s For Price : %s.",vehName[PlayerInfo[carsellerid][PlayerVehicleModel5]-400],PlayerName(playerid),carsellerprice); SendClientMessage(carsellerid,COLOR_YELLOW,string) ; ReplacePlayerVehicle(carsellerid, playerid, 5,5); // ReplacePlayerVehicle(seller, buyer, sellerslotid,buyerslotid) RemovePlayerFromVehicle(carsellerid); ResetPlayerVehicle(carsellerid,carsellerslot); CreatePlayerVehicle(playerid,5); SetVehiclePos(PlayerVehicleID5[playerid],X,Y,Z); SetVehicleZAngle(PlayerVehicleID5[playerid],F); } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); } } } } } } else { SendClientMessage(playerid, COLOR_GREY, " You can't afford that !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " Nobody offered you to sell his vehicle !"); return 1; } } |