04.07.2013, 18:07
I agree that is would not make much sense to actually take the code of the plugins and write them into the SA-MP source, for the very reasons Y_Less said before. Also sscanf as a native function provided by the server would probably not be any faster than the one provided in a plugin as he also mentioned, which makes sense...
But what I meant with my post on the 1st page is that having objects and other world elements streamed fully in client-side (perhaps with the amount of objects limited by memory or some arbitrary value) would decrease the load on servers... since having 30000 objects on the server - although divided into cells efficiently by Incognito's clever code - with 200 actively roaming/teleporting players online uses very much resources. So it would make things easier for server owners and hosting providers. I don't know what the downsides to this would be, although it could be argued the profit from this is going to be small...
But what I meant with my post on the 1st page is that having objects and other world elements streamed fully in client-side (perhaps with the amount of objects limited by memory or some arbitrary value) would decrease the load on servers... since having 30000 objects on the server - although divided into cells efficiently by Incognito's clever code - with 200 actively roaming/teleporting players online uses very much resources. So it would make things easier for server owners and hosting providers. I don't know what the downsides to this would be, although it could be argued the profit from this is going to be small...