03.07.2013, 19:16
Quote:
"instead of a timer" In your post you said to use a timer to detect the end of the movement of the gate and thus stop playing the sound, park4bmx was simply pointing out that that isn't needed.
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But wouldn't the sound come after (to late) if he use that function? (OnObjectMoved) .
And it won't in this?: https://sampwiki.blast.hk/wiki/IsObjectMoving
Because it can play when it's actually moving and the other one played the
sound when the other object already was moved?...
Sorry if I got it wrong...
But I thought like that I don't know if it's fully right....