03.07.2013, 16:38
Your script is a chaos. You're storing timer IDs for each player in one variable. That will cause some timers to run infinitely until your server starts lagging and dies. Make each timer ID player specific, and when you kill a timer, you should reset aimid and aimtime.
Also, why are you passing aimID to the function and then not use it?
Also, why are you passing aimID to the function and then not use it?