03.07.2013, 03:14
No return?
pawn Код:
#include <a_samp> // As usual, add this include to the top so your script will work.
#include <streamer> // For CreateDynamicObject and MoveDynamicObject
#include <ZCMD> // For Easy Command
new gate; // The objectid your gate will be using
new timer[MAX_PLAYERS]; // Creates your auto-closing timer
//Add these two ABOVE your OnFilterScriptInit() or OnGameModeInit()
public OnFilterScriptInit() // or OnGameModeInit() if you are using a gamemode
{
gate = CreateDynamicObject(980,2220.8000500,-18.5000000,28.2000000,0.0000000,0.0000000,40.00000); //object(airportgate) (1)
// Place this under OnFilterScriptInit(), or OnGameModeInit() if you are using it in a gamemode.
return 1;
}
CMD:gate(playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid, 15, 2220.8000500,-18.5000000,28.2000000)) // Will detect whether they are near the gate or not
{ // It is recommended you set the RangeOfPoint to the coordinates of your 'closed' gate
MoveDynamicObject(gate, 2220.8000500,-18.5000000,23.2000000, 3);
SendClientMessage(playerid, 0xEF994300, "The gate is opening and will close in 10 seconds."); // Send the player that typed /open, this message
timer[playerid] = SetTimerEx("gateclose",1000*10,false,"i",playerid); // Will activate a timer called 'gateclose' after 10 seconds, once the player has typed 'open'. Does not repeat itself.
// 1000 milliseconds = 1 second
}
return 1;
}
forward gateclose(); //Defines our 'gateclose' timer when a player types /open, and what we want the gate to do
public gateclose()
{
MoveDynamicObject(gate, 2220.8000500,-18.5000000,28.2000000, 3);
// which will be the same as the position in your FilterScriptInit()
return 1;
}