02.07.2013, 22:47
Quote:
Nгo tenho a certeza, mas penso que й na public OnPlayerTakeDamage
Adicionas PlayerPlaySound(playerid, id do sound, 0.0, 0.0, 10.0);. Ou seja .. Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid) { PlayerPlaySound(playerid, id do sound, 0.0, 0.0, 10.0); return 1; } |