02.07.2013, 22:46
(
Last edited by EiresJason; 02/07/2013 at 11:27 PM.
)
Awesome thanks 
Is this what you mean?
Changing it to a MSGBOX does nothing either

Is this what you mean?
pawn Code:
case DIALOG_OTHERS_HOUSE:
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
if(HouseInfo[hID][Locked] == 1)
{
FS_MsgBox(playerid, BOX_STYLE_ERROR, "This house is {FF0000}locked.");
}
}
case 1:
{
EnterHouse(playerid, hID);
}
}
return 1;
}


