02.07.2013, 18:39
pawn Код:
forward AfterMove(playerid,nuke,px,py,pz);
public AfterMove(playerid,nuke,px,py,pz)
{
DestroyObject(nuke);
CreateExplosion(px,py,pz,7,100);
CreateExplosion(px,py,pz+5,7,100);
CreateExplosion(px,py,pz+10,7,100);
CreateExplosion(px,py,pz+15,7,100);
CreateExplosion(px+5,py,pz,7,100);
CreateExplosion(px+10,py,pz,7,100);
CreateExplosion(px+15,py,pz,7,100);
CreateExplosion(px-5,py,pz,7,100);
CreateExplosion(px-10,py,pz,7,100);
CreateExplosion(px-15,py,pz,7,100);
CreateExplosion(px,py+5,pz,7,100);
CreateExplosion(px,py+10,pz,7,100);
CreateExplosion(px,py+15,pz,7,100);
CreateExplosion(px,py-5,pz,7,100);
CreateExplosion(px,py-10,pz,7,100);
CreateExplosion(px,py-15,pz,7,100);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(GetPVarInt(i,"isolated") == 0)
{
new Float:x,Float:y,Float:z;
GetPlayerPos(i,x,y,z);
if(z<50)
{
SetPVarInt(i,"kn",playerid+1);
SetPlayerHealth(i,0);
}
}
}
return 1;
}

