Pawn is not generating report file
#10

I haven't set any parameters. My source is this:
Код:
/**
 *	<section>FreeRoam serveris</section>
 *	<subsection>Pradžia</subsection>
 *	<remarks>
 *		2013-06-30, pradedu rimtai kibti į serverio kūrimo procesą,
 *		tikiuosi, kad šis sykis nebus toks, kokie buvo visi praeiti
 *		kartai, kai to ėmiausi. Kadangi planuoju kurti ne vieną serverį
 * 		(tik ne iš kart žinoma), tai pradžiai mėginsiu susikurti
 *		tam tikras bibliotekas, kurias galėsiu naudot bet kokio tipo
 *		serveryje (panašiau į sistemas, o ne bibliotekas).
 *	</remarks>
 *	<ul>
 *		<li>Kintamųjų biblioteka</li>
 *	</ul>
 */

#include	<a_samp>
//#include	"FreeRoam/Kintamieji.pwn"

main()
{

}
The output (internet explorer) is:
Quote:

srv.pwn Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float [] [] [] [] [] Float Float Float PlayerText Text [] Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float [] [] [] [] Float Float Float Float Float Float Float Float Float Float

And generated xml file:
Код:
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml-stylesheet href="file:///D|/Darbai/SA-MP/Servas/pawno/xml/pawndoc.xsl" type="text/xsl"?>
<doc source="D:\Darbai\SA-MP\Mano\gamemodes\srv.pwn">
	<assembly>
		<name>srv.pwn</name>
	</assembly>
	<members>

		<!-- enumerations -->

		<!-- constants -->
		<member name="C:cellmax" value="2147483647">
			<referrer name="operator!(Float:)"/>
		</member>
		<member name="C:cellmin" value="-2147483648">
			<referrer name="operator-(Float:)"/>
		</member>
		<member name="C:false" value="0">
			<tagname value="bool"/>
		</member>
		<member name="C:true" value="1">
			<tagname value="bool"/>
		</member>

		<!-- variables -->

		<!-- functions -->
		<member name="M:operator!(Float:)" syntax="operator!(Float:)(oper)">
			<tagname value="bool"/>
			<stacksize value="1"/>
			<dependency name="cellmax"/>
			<param name="oper">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator%(_:,Float:)" syntax="operator%(_:,Float:)(oper1, oper2)">
			<stacksize value="1"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator%(Float:,_:)" syntax="operator%(Float:,_:)(oper1, oper2)">
			<stacksize value="1"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator%(Float:,Float:)" syntax="operator%(Float:,Float:)(oper1, oper2)">
			<stacksize value="1"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator!=(Float:,_:)" syntax="operator!=(Float:,_:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator!=(Float:,Float:)" syntax="operator!=(Float:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator-(_:,Float:)" syntax="operator-(_:,Float:)(oper1, oper2)">
			<tagname value="Float"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatsub"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator-(Float:,_:)" syntax="operator-(Float:,_:)(oper1, oper2)">
			<tagname value="Float"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatsub"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator+(Float:,_:)" syntax="operator+(Float:,_:)(oper1, oper2)">
			<tagname value="Float"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatadd"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator/(_:,Float:)" syntax="operator/(_:,Float:)(oper1, oper2)">
			<tagname value="Float"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatdiv"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator/(Float:,_:)" syntax="operator/(Float:,_:)(oper1, oper2)">
			<tagname value="Float"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatdiv"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator*(Float:,_:)" syntax="operator*(Float:,_:)(oper1, oper2)">
			<tagname value="Float"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatmul"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator++(Float:)" syntax="operator++(Float:)(oper)">
			<tagname value="Float"/>
			<stacksize value="1"/>
			<dependency name="operator+(Float:,Float:)"/>
			<param name="oper">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator-(Float:)" syntax="operator-(Float:)(oper)">
			<tagname value="Float"/>
			<stacksize value="1"/>
			<dependency name="cellmin"/>
			<param name="oper">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator--(Float:)" syntax="operator--(Float:)(oper)">
			<tagname value="Float"/>
			<stacksize value="1"/>
			<dependency name="operator-(Float:,Float:)"/>
			<param name="oper">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator-(Float:,Float:)" syntax="operator-(Float:,Float:)(oper1, oper2)">
			<tagname value="Float"/>
			<attribute name="native"/>
			<referrer name="operator--(Float:)"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator+(Float:,Float:)" syntax="operator+(Float:,Float:)(oper1, oper2)">
			<tagname value="Float"/>
			<attribute name="native"/>
			<referrer name="operator++(Float:)"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator==(Float:,Float:)" syntax="operator==(Float:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator==(Float:,_:)" syntax="operator==(Float:,_:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator&gt;(Float:,Float:)" syntax="operator&gt;(Float:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&gt;(Float:,_:)" syntax="operator&gt;(Float:,_:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator&gt;(_:,Float:)" syntax="operator&gt;(_:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&gt;=(Float:,Float:)" syntax="operator&gt;=(Float:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&gt;=(Float:,_:)" syntax="operator&gt;=(Float:,_:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator&gt;=(_:,Float:)" syntax="operator&gt;=(_:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&lt;(Float:,Float:)" syntax="operator&lt;(Float:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&lt;(Float:,_:)" syntax="operator&lt;(Float:,_:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator&lt;(_:,Float:)" syntax="operator&lt;(_:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&lt;=(Float:,Float:)" syntax="operator&lt;=(Float:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&lt;=(Float:,_:)" syntax="operator&lt;=(Float:,_:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator&lt;=(_:,Float:)" syntax="operator&lt;=(_:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:@receivepacket" syntax="@receivepacket(packet[], size, source[])">
			<attribute name="public"/>
			<stacksize value="1"/>
			<param name="packet">
				<paraminfo> [] </paraminfo>
			</param>
			<param name="size">
			</param>
			<param name="source">
				<paraminfo> [] </paraminfo>
			</param>
		</member>
		<member name="M:@receivestring" syntax="@receivestring(message[], source[])">
			<attribute name="public"/>
			<stacksize value="1"/>
			<param name="message">
				<paraminfo> [] </paraminfo>
			</param>
			<param name="source">
				<paraminfo> [] </paraminfo>
			</param>
		</member>
		<member name="M:OnDialogResponse" syntax="OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="dialogid">
			</param>
			<param name="response">
			</param>
			<param name="listitem">
			</param>
			<param name="inputtext">
				<paraminfo> [] </paraminfo>
			</param>
		</member>
		<member name="M:OnEnterExitModShop" syntax="OnEnterExitModShop(playerid, enterexit, interiorid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="enterexit">
			</param>
			<param name="interiorid">
			</param>
		</member>
		<member name="M:OnFilterScriptExit" syntax="OnFilterScriptExit()">
			<stacksize value="1"/>
		</member>
		<member name="M:OnFilterScriptInit" syntax="OnFilterScriptInit()">
			<stacksize value="1"/>
		</member>
		<member name="M:OnGameModeExit" syntax="OnGameModeExit()">
			<stacksize value="1"/>
		</member>
		<member name="M:OnGameModeInit" syntax="OnGameModeInit()">
			<stacksize value="1"/>
		</member>
		<member name="M:OnObjectMoved" syntax="OnObjectMoved(objectid)">
			<stacksize value="1"/>
			<param name="objectid">
			</param>
		</member>
		<member name="M:OnPlayerClickMap" syntax="OnPlayerClickMap(playerid, fX, fY, fZ)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="fX">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fY">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fZ">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerClickPlayer" syntax="OnPlayerClickPlayer(playerid, clickedplayerid, source)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="clickedplayerid">
			</param>
			<param name="source">
			</param>
		</member>
		<member name="M:OnPlayerClickPlayerTextDraw" syntax="OnPlayerClickPlayerTextDraw(playerid, playertextid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="playertextid">
				<paraminfo>PlayerText </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerClickTextDraw" syntax="OnPlayerClickTextDraw(playerid, clickedid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="clickedid">
				<paraminfo>Text </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerCommandText" syntax="OnPlayerCommandText(playerid, cmdtext[])">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="cmdtext">
				<paraminfo> [] </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerConnect" syntax="OnPlayerConnect(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerDeath" syntax="OnPlayerDeath(playerid, killerid, reason)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="killerid">
			</param>
			<param name="reason">
			</param>
		</member>
		<member name="M:OnPlayerDisconnect" syntax="OnPlayerDisconnect(playerid, reason)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="reason">
			</param>
		</member>
		<member name="M:OnPlayerEditAttachedObject" syntax="OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="response">
			</param>
			<param name="index">
			</param>
			<param name="modelid">
			</param>
			<param name="boneid">
			</param>
			<param name="fOffsetX">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fOffsetY">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fOffsetZ">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fRotX">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fRotY">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fRotZ">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fScaleX">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fScaleY">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fScaleZ">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerEditObject" syntax="OnPlayerEditObject(playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="playerobject">
			</param>
			<param name="objectid">
			</param>
			<param name="response">
			</param>
			<param name="fX">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fY">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fZ">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fRotX">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fRotY">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fRotZ">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerEnterCheckpoint" syntax="OnPlayerEnterCheckpoint(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerEnterRaceCheckpoint" syntax="OnPlayerEnterRaceCheckpoint(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerEnterVehicle" syntax="OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="vehicleid">
			</param>
			<param name="ispassenger">
			</param>
		</member>
		<member name="M:OnPlayerExitVehicle" syntax="OnPlayerExitVehicle(playerid, vehicleid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="vehicleid">
			</param>
		</member>
		<member name="M:OnPlayerExitedMenu" syntax="OnPlayerExitedMenu(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerGiveDamage" syntax="OnPlayerGiveDamage(playerid, damagedid, amount, weaponid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="damagedid">
			</param>
			<param name="amount">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="weaponid">
			</param>
		</member>
		<member name="M:OnPlayerInteriorChange" syntax="OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="newinteriorid">
			</param>
			<param name="oldinteriorid">
			</param>
		</member>
		<member name="M:OnPlayerKeyStateChange" syntax="OnPlayerKeyStateChange(playerid, newkeys, oldkeys)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="newkeys">
			</param>
			<param name="oldkeys">
			</param>
		</member>
		<member name="M:OnPlayerLeaveCheckpoint" syntax="OnPlayerLeaveCheckpoint(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerLeaveRaceCheckpoint" syntax="OnPlayerLeaveRaceCheckpoint(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerObjectMoved" syntax="OnPlayerObjectMoved(playerid, objectid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="objectid">
			</param>
		</member>
		<member name="M:OnPlayerPickUpPickup" syntax="OnPlayerPickUpPickup(playerid, pickupid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="pickupid">
			</param>
		</member>
		<member name="M:OnPlayerRequestClass" syntax="OnPlayerRequestClass(playerid, classid)">
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			<param name="playerid">
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		<member name="M:OnVehicleDamageStatusUpdate" syntax="OnVehicleDamageStatusUpdate(vehicleid, playerid)">
			<stacksize value="1"/>
			<param name="vehicleid">
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			<param name="playerid">
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			<stacksize value="1"/>
			<param name="vehicleid">
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			<param name="playerid">
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			<param name="vehicleid">
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			<param name="playerid">
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			<stacksize value="1"/>
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			<stacksize value="1"/>
			<param name="vehicleid">
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			<param name="forplayerid">
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			<stacksize value="1"/>
			<param name="vehicleid">
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			<param name="forplayerid">
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			<referrer name="operator-(_:,Float:)"/>
			<referrer name="operator==(Float:,_:)"/>
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			<referrer name="operator&gt;(_:,Float:)"/>
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			<referrer name="operator&lt;(Float:,_:)"/>
			<referrer name="operator&lt;(_:,Float:)"/>
			<referrer name="operator&lt;=(Float:,_:)"/>
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			<tagname value="Float"/>
			<attribute name="native"/>
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				<paraminfo>Float </paraminfo>
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				<paraminfo>Float </paraminfo>
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			<param name="oper1">
				<paraminfo>Float </paraminfo>
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			<param name="oper2">
				<paraminfo>Float </paraminfo>
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			<attribute name="native"/>
			<referrer name="operator/(Float:,_:)"/>
			<referrer name="operator/(_:,Float:)"/>
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				<paraminfo>Float </paraminfo>
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				<paraminfo>Float </paraminfo>
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		<member name="M:floatmul" syntax="floatmul(oper1, oper2)">
			<tagname value="Float"/>
			<attribute name="native"/>
			<referrer name="operator*(Float:,_:)"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
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				<paraminfo>Float </paraminfo>
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			<tagname value="Float"/>
			<attribute name="native"/>
			<referrer name="operator-(Float:,_:)"/>
			<referrer name="operator-(_:,Float:)"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
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			<param name="oper2">
				<paraminfo>Float </paraminfo>
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		</member>
		<member name="M:main" syntax="main()">
			<attribute name="entry"/>
			<stacksize value="1"/>
		</member>

	</members>
</doc>
Reply


Messages In This Thread
Pawn is not generating report file - by Scottas - 30.06.2013, 17:45
Re: Pawn is not generating report file - by MP2 - 30.06.2013, 18:27
Re: Pawn is not generating report file - by Scottas - 30.06.2013, 18:34
Re: Pawn is not generating report file - by Scottas - 30.06.2013, 18:41
Re: Pawn is not generating report file - by MP2 - 30.06.2013, 18:48
Re: Pawn is not generating report file - by Scottas - 30.06.2013, 19:28
Re: Pawn is not generating report file - by MP2 - 30.06.2013, 19:35
Re: Pawn is not generating report file - by Scottas - 30.06.2013, 19:41
Re: Pawn is not generating report file - by MP2 - 30.06.2013, 19:47
Re: Pawn is not generating report file - by Scottas - 30.06.2013, 20:10

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