A y_inline and y_dialog issue
#4

Quote:
Originally Posted by ReVo_
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Try to run a simple code:
Код:
	inline Dialog_Response1(pid, dialogid, response, listitem, string:inputtext[])
	{
	#pragma unused inputtext
	if(response) SendClientMessage (playerid, -1, "response true");
else SendClientMessage (playerid, -1, "response false");
	
	}
	
    Dialog_ShowCallback(playerid, using inline Dialog_Response1, DIALOG_STYLE_LIST, "something",string,"ok","cancel");
If the server still crash the problem is the y_inline or y_dialogs.
If not, post ShowGrafftiDeleteData
I tried that code and same error happened.
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Messages In This Thread
A y_inline and y_dialog issue - by yxliang - 15.06.2013, 09:24
Re: A y_inline and y_dialog issue - by yxliang - 17.06.2013, 15:47
Re: A y_inline and y_dialog issue - by ReVo_ - 17.06.2013, 17:17
Re: A y_inline and y_dialog issue - by yxliang - 30.06.2013, 03:47
Re: A y_inline and y_dialog issue - by yxliang - 03.07.2013, 03:30
Re: A y_inline and y_dialog issue - by yxliang - 04.07.2013, 02:35
Re: A y_inline and y_dialog issue - by yxliang - 06.07.2013, 03:59
Re: A y_inline and y_dialog issue - by yxliang - 08.07.2013, 03:32

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