[Help]Cuffing system
#7

this is the system currently:
Код:
dcmd_cuff(playerid,params[])
{
	new string[128];
	new ID;
	if(sscanf(params, "u", ID))
	{
	    SendClientMessage(playerid,COLOR_ERROR,"USAGE: /cuff (Player Name/ID)");
	    return 1;
	}
    if(IsSpawned[playerid] != 1)
	{
	    SendClientMessage(playerid,COLOR_ERROR,"You must be alive and spawned in order to be able to use this command.");
	    return 1;
	}
	if(IsKidnapped[playerid] == 1)
	{
	    SendClientMessage(playerid,COLOR_ERROR,"You are kidnapped. You cannot use this command.");
	    return 1;
	}
	if(IsFrozen[playerid] == 1)
	{
	    SendClientMessage(playerid,COLOR_ERROR,"You have been frozen by a Server Administrator. You cannot use this command.");
	    return 1;
	}
	if(InAdminMode[ID] == 1)
	{
	    SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command on this player because they are in Administrator mode.");
	    return 1;
	}
	if(gTeam[playerid] != TEAM_COP && gTeam[playerid] != TEAM_ARMY && gTeam[playerid] != TEAM_CIA)
	{
	    SendClientMessage(playerid,COLOR_ERROR,"Only law enforcement can place cuffs on suspects.");
	    return 1;
	}
	if(!IsPlayerConnected(ID))
	{
	    format(string,sizeof(string),"The player ID (%d) is not connected to the server. You cannot cuff them",ID);
	    SendClientMessage(playerid,COLOR_ERROR,string);
	    return 1;
	}
	if(GetDistanceBetweenPlayers(playerid,ID) > 4)
	{
	    format(string,sizeof(string),"%s(%d) is too far away. You cannot reach him to place cuffs on him.",PlayerName(ID),ID);
	    SendClientMessage(playerid,COLOR_ERROR,string);
	    return 1;
	}
	if(gTeam[ID] == TEAM_COP || gTeam[ID] == TEAM_ARMY || gTeam[ID] == TEAM_CIA)
	{
	    SendClientMessage(playerid,COLOR_ERROR,"You cannot place other Law Enforcement officer in cuffs. You might lose your job for that ..");
	    return 1;
	}
	if(IsCuffed[ID] == 1)
	{
	    format(string,sizeof(string),"%s(%d) is already cuffed. You don't want to waste a second pair of cuffs on them.",PlayerName(ID),ID);
	    SendClientMessage(playerid,COLOR_ERROR,string);
	    return 1;
	}
	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
	{
	    SendClientMessage(playerid,COLOR_ERROR,"You cannot place a suspect in cuffs while in a vehicle. Exit the vehicle first.");
	    return 1;
	}
	if(GetPlayerState(ID) == PLAYER_STATE_DRIVER || GetPlayerState(ID) == PLAYER_STATE_PASSENGER)
	{
	    SendClientMessage(playerid,COLOR_ERROR,"You cannot place a suspect in cuffs while they are in a vehicle. Get them to exit the vehicle first.");
	    return 1;
	}
	if(playerid == ID)
	{
	    SendClientMessage(playerid,COLOR_ERROR,"You cannot put cuffs on yourself, it wouldn't be a good idea with rapists around.");
	    return 1;
	}
	if(IsSpawned[ID] != 1)
	{
	    format(string,sizeof(string),"%s(%d) is not spawned. You cannot place cuffs on dead people ..",PlayerName(ID),ID);
	    SendClientMessage(playerid,COLOR_ERROR,string);
	    return 1;
	}
	if(IsFrozen[ID] == 1)
	{
	    format(string,sizeof(string),"%s(%d) is frozen by a Server Administrator. You cannot place cuffs them.",PlayerName(ID),ID);
	    SendClientMessage(playerid,COLOR_ERROR,string);
	    return 1;
	}
	if(AttemptedToCuffRecently[playerid] >= 1)
	{
		SendClientMessage(playerid,COLOR_ERROR,"You're handcuffs are stuck in the lock from your last attempt. Please wait until they get unstuck first.");
		return 1;
	}
	new crand = random(100);
	if(crand <= 30)
	{
	    SendClientMessage(playerid,COLOR_ERROR,"Cuff attempt failed. The suspect's arm slipped out of your hands.");
		AttemptedToCuffRecently[playerid] =25;
		return 1;
	}
	if(GetDistanceBetweenPlayers(playerid,ID) <= 4 && crand > 30)
	{
	    SendClientMessage(playerid,COLOR_DEADCONNECT,"[[_Suspect Cuffed_]]");
	    format(string,sizeof(string),"You have placed cuffs on %s(%d)! They can no longer move.",PlayerName(ID),ID);
	    SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
	    SendClientMessage(ID,COLOR_DEADCONNECT,"[[_Placed in handcuffs_]]");
	    format(string,sizeof(string),"Law enforcement officer %s(%d) has placed you in handcuffs! You cannot move! You will be auto uncuffed in 30 seconds.",PlayerName(playerid),playerid);
		SendClientMessage(ID,COLOR_LIGHTBLUE,string);
		TogglePlayerControllable(ID,0);
	    LoopingAnim(ID, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
	    IsCuffed[ID] =1;
	    CuffTime[ID] =30;
	    return 1;
	}
	return 1;
}
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Messages In This Thread
[Help]Cuffing system - by Riven - 29.06.2013, 15:46
Re: [Help]Cuffing system - by Scenario - 29.06.2013, 16:02
Re: [Help]Cuffing system - by Riven - 29.06.2013, 18:05
Re: [Help]Cuffing system - by Scenario - 29.06.2013, 18:12
Re: [Help]Cuffing system - by Riven - 29.06.2013, 18:16
Re: [Help]Cuffing system - by Scenario - 29.06.2013, 18:16
Re: [Help]Cuffing system - by Riven - 29.06.2013, 18:18
Re: [Help]Cuffing system - by Riven - 29.06.2013, 18:21
Re: [Help]Cuffing system - by Riven - 30.06.2013, 09:58
Re: [Help]Cuffing system - by drichie - 30.06.2013, 11:13

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