dynamic areas issue
#6

Try this

https://sampforum.blast.hk/showthread.php?tid=423622

What you want to do is use the same macro reference and call a single macro function.

Basically what that means is you would write the onarea code like this

pawn Код:
ExitArea:SpawnSpot(playerid, areaid, areaindex)
{
      SendClientMessage(playerid, "You left your spawn area");
      return 1;
}
As long as you specify the playerid for the streamer this will work for you.

You can of course remove the area later when a player disconnects.
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Messages In This Thread
dynamic areas issue [solved] - by exclide1 - 29.06.2013, 05:17
Re: dynamic areas issue - by exclide1 - 29.06.2013, 05:43
Re: dynamic areas issue - by Pottus - 29.06.2013, 06:46
Re: dynamic areas issue - by exclide1 - 29.06.2013, 07:30
Re: dynamic areas issue - by exclide1 - 29.06.2013, 08:19
Re: dynamic areas issue - by Pottus - 29.06.2013, 08:42

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