Detect vehicle not move after 10 seconds
#9

pawn Code:
new ptimer[MAX_PLAYERS];

stock CheckPlayerPos(playerid)
{
    if(ptimer[playerid] !-1) KillTimer(ptimer[playerid])//Make sure no timers overstock
    new Float:pPos[3];GetPlayerPos(playerid, pPos[0], pPos[1],pPos[2]);
    ptimer[playerid] = SetTimerEx("InVeh", 10000, false, "ifff", playerid,pPos[0], pPos[1],pPos[2]);
    return 1;
}

forward InVeh(playerid,pPosX, pPosY,pPosZ)
public InVeh(playerid,pPosX, pPosY,pPosZ)
{
    new Float:NewpPos[3];GetPlayerPos(playerid, NewpPos[0], NewpPos[1],NewpPos[2]);
    if(NewpPos[0]==pPosX && NewpPos[1]==pPosY && NewpPos[2]==pPosZ)
        {
            //They Didnt Move
        }else{
            //They Moved
        }
}
Reply


Messages In This Thread
Detect vehicle not move after 10 seconds - by vardanega - 27.06.2013, 16:52
Re : Detect vehicle not move after 10 seconds - by yusei - 27.06.2013, 16:59
Re: Detect vehicle not move after 10 seconds - by MP2 - 27.06.2013, 17:08
Re: Detect vehicle not move after 10 seconds - by feartonyb - 27.06.2013, 18:14
Re : Detect vehicle not move after 10 seconds - by vardanega - 27.06.2013, 19:39
Re: Detect vehicle not move after 10 seconds - by park4bmx - 27.06.2013, 19:49
Re : Detect vehicle not move after 10 seconds - by vardanega - 28.06.2013, 06:15
Re: Detect vehicle not move after 10 seconds - by feartonyb - 28.06.2013, 09:26
Re: Detect vehicle not move after 10 seconds - by park4bmx - 28.06.2013, 09:46

Forum Jump:


Users browsing this thread: 1 Guest(s)