28.06.2013, 04:21
pawn Код:
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
new s[20];
if(ArmourLost > 0)
{
format(s, 20, "+Damage %d", floatround(ArmourLost, floatround_round));
}
else if(HealthLost > 0)
{
format(s, 20, "+Damage %d", floatround(HealthLost, floatround_round));
}
TextDrawSetString(GiveDamage[Shooter], s);
TextDrawShowForPlayer(Shooter, GiveDamage[Shooter]);
PlayerPlaySound(Shooter,17802,0.0,0.0,0.0);
SetTimerEx("DestruirTextoDraw", 1000, false, "i", Shooter);
return 1;
}