25.06.2013, 07:45 
	
	
	Quote:
| 
 I made new version of RNPC. 
RNPC 0.3.2v 
 When you use RNPC_SPEED_WALK in RNPC_PathFinderMovement NPC doesn't walk properly. RNPC_PathFinderMovement Code: 
native RNPC_PathFinderMovement(Float:start_x, Float:start_y, Float:start_z, nodes_array[], nodes_array_size, Float:speed=RNPC_SPEED_RUN); 
 This function uses built-in MapAndreas (so you must init it - look at example). Example usage: Code: 
public OnFilterScriptInit()
{
	MapAndreas_Init(MAP_ANDREAS_MODE_NOBUFFER);
	for(new i; i < 50; i++)
	{
		new NPCNAME[MAX_PLAYER_NAME];
		format(NPCNAME, sizeof(NPCNAME), "(TEST)_%i", i);
		ConnectRNPC(NPCNAME);
	}
	PathFinder_Init(2.0);
}
CMD:onefollow(playerid, arg[])
{
	new Float:x, Float:y, Float:z;
	new Float:x1, Float:y1;
	GetPlayerPos(0, x, y, z); //NPC
	GetPlayerPos(playerid, x1, y1, z);
	PathFinder_FindWay(0, x, y, x1, y1);
	return 1;
}
public OnPathCalculated(routeid,success,nodes[],nodes_size)
{
	if(success)
	{
		RNPC_StopPlayback(routeid);
		new Float:x, Float:y, Float:z;
		RNPC_CreateBuild(routeid,PLAYER_RECORDING_TYPE_ONFOOT);
		
		//MOVE
		GetPlayerPos(routeid,x,y,z); //NPC
		RNPC_PathFinderMovement(x,y,z,nodes,nodes_size,RNPC_SPEED_RUN + (random(12) * 0.0001));
		//------------------------
		
		RNPC_FinishBuild();
		RNPC_StartBuildPlayback(routeid);
		
		return 1;
	}
}
https://dl.dropboxusercontent.com/u/...9/RNPC_032.zip I'm going to work on RNPC.  | 



tart_x <- actual NPC X pos