Posts: 737
Threads: 338
Joined: Jan 2013
Quote:
Originally Posted by dEcooR
i think this should be
if( LastHit[ playerid ] < hitpoints )
to
if( LastHit[ playerid ] > hitpoints )
not?
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No. Because hitpoints is your health with armour, lasthit your health with armour in variable. And if you have game health + armour more than variable is (like money check) then player is hack'er. I think here is all well, but i need person, who can more optimisation this script, or maybe what i can add more..
Quote:
Originally Posted by _Khaled_
if you mean this
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid) { if(issuerid != INVALID_PLAYER_ID) { new Float:health; GetPlayerHealth(playerid, health); if(weaponid == 7) SetPlayerHealth(playerid,health-12); if(weaponid == 8) SetPlayerHealth(playerid,health-90); if(weaponid == 4) SetPlayerHealth(playerid,health-78); if(weaponid == 3) SetPlayerHealth(playerid,health-11); if(weaponid == 5) SetPlayerHealth(playerid,health-11); if(weaponid == 23) SetPlayerHealth(playerid,health-53); if(weaponid == 24) SetPlayerHealth(playerid,health-90); if(weaponid == 22) SetPlayerHealth(playerid,health-39); if(weaponid == 25) SetPlayerHealth(playerid,health-65); if(weaponid == 26) SetPlayerHealth(playerid,health-48); if(weaponid == 27) SetPlayerHealth(playerid,health-32); if(weaponid == 28) SetPlayerHealth(playerid,health-28); if(weaponid == 29) SetPlayerHealth(playerid,health-31); if(weaponid == 30) SetPlayerHealth(playerid,health-41); if(weaponid == 31) SetPlayerHealth(playerid,health-41); if(weaponid == 32) SetPlayerHealth(playerid,health-27); if(weaponid == 33) SetPlayerHealth(playerid,health-97); if(weaponid == 34) SetPlayerHealth(playerid,health-213); if(weaponid == 33) SetPlayerHealth(playerid,health-97); if(weaponid == 33) SetPlayerHealth(playerid,health-97); } return 1; }
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You joke? where am asking about it? first of all learn to read.. Don't write shit.