24.06.2013, 10:50
It's pretty lame to be honest. A 'effective' pause system should be detecting once the player is actually paused.
And what happens when a player re-types the /pause command once his already paused? It will keep calling the timer and it will get ugly. Just some friendly tips. Create a bool variable to check if the player is paused or not. Just bare that in mind for future reference.
And what happens when a player re-types the /pause command once his already paused? It will keep calling the timer and it will get ugly. Just some friendly tips. Create a bool variable to check if the player is paused or not. Just bare that in mind for future reference.

