[FilterScript] [FS]Pause System
#6

It's pretty lame to be honest. A 'effective' pause system should be detecting once the player is actually paused.

And what happens when a player re-types the /pause command once his already paused? It will keep calling the timer and it will get ugly. Just some friendly tips. Create a bool variable to check if the player is paused or not. Just bare that in mind for future reference.
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Messages In This Thread
[FS]Pause System - by Configuration - 23.06.2013, 21:32
Re: [FS]Pause System - by CaRa - 23.06.2013, 22:10
Re: [FS]Pause System - by OpticKiller - 23.06.2013, 22:39
Re: [FS]Pause System - by Configuration - 24.06.2013, 00:10
Re: [FS]Pause System - by xser - 24.06.2013, 01:08
Re: [FS]Pause System - by [SF]OutLawZ - 24.06.2013, 10:50
AW: [FS]Pause System - by [AK]Nazgul - 24.06.2013, 16:30

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