23.06.2013, 07:03
you better off just adding that to your script. i only use filerscripts just for mappings etc, as mapping objects takes alot now days
try to replace this with that command on the filerscript
try to replace this with that command on the filerscript
Код:
CMD:ctrl(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return 0; if(Showing[playerid] == 1) { Showing[playerid] = 0; TextDrawHideForPlayer(playerid, Textdraw0); TextDrawHideForPlayer(playerid, Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2); TextDrawHideForPlayer(playerid, Textdraw3); TextDrawHideForPlayer(playerid, Textdraw4); TextDrawHideForPlayer(playerid, Textdraw5); TextDrawHideForPlayer(playerid, Textdraw6); TextDrawHideForPlayer(playerid, Textdraw7); TextDrawHideForPlayer(playerid, Textdraw8); TextDrawHideForPlayer(playerid, Textdraw9); TextDrawHideForPlayer(playerid, Textdraw10); TextDrawHideForPlayer(playerid, Textdraw11); TextDrawHideForPlayer(playerid, Textdraw12); TextDrawHideForPlayer(playerid, Textdraw13); TextDrawHideForPlayer(playerid, Textdraw14); TextDrawHideForPlayer(playerid, Textdraw15); TextDrawHideForPlayer(playerid, Textdraw16); TextDrawHideForPlayer(playerid, Textdraw17); TextDrawHideForPlayer(playerid, Textdraw18); TextDrawHideForPlayer(playerid, Textdraw19); TextDrawHideForPlayer(playerid, Textdraw20); TextDrawHideForPlayer(playerid, Textdraw21); TextDrawHideForPlayer(playerid, Textdraw22); TextDrawHideForPlayer(playerid, Textdraw23); TextDrawHideForPlayer(playerid, Textdraw24); TextDrawHideForPlayer(playerid, Textdraw25); } else { Showing[playerid] = 1; TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); TextDrawShowForPlayer(playerid, Textdraw7); TextDrawShowForPlayer(playerid, Textdraw8); TextDrawShowForPlayer(playerid, Textdraw9); TextDrawShowForPlayer(playerid, Textdraw10); TextDrawShowForPlayer(playerid, Textdraw11); TextDrawShowForPlayer(playerid, Textdraw12); TextDrawShowForPlayer(playerid, Textdraw13); TextDrawShowForPlayer(playerid, Textdraw14); TextDrawShowForPlayer(playerid, Textdraw15); TextDrawShowForPlayer(playerid, Textdraw16); TextDrawShowForPlayer(playerid, Textdraw17); TextDrawShowForPlayer(playerid, Textdraw18); TextDrawShowForPlayer(playerid, Textdraw19); TextDrawShowForPlayer(playerid, Textdraw20); TextDrawShowForPlayer(playerid, Textdraw21); TextDrawShowForPlayer(playerid, Textdraw22); TextDrawShowForPlayer(playerid, Textdraw23); TextDrawShowForPlayer(playerid, Textdraw24); TextDrawShowForPlayer(playerid, Textdraw25); } return 1; } return 0; }