21.06.2013, 17:17
When player spawns you need to update the textdraw.
And the switch on OnPlayerConnect is redundant. I mean, when player connects God[] will always be 0. This might not be the full code so it is possible I am wrong.
And the switch on OnPlayerConnect is redundant. I mean, when player connects God[] will always be 0. This might not be the full code so it is possible I am wrong.