21.06.2013, 13:04
eu acho esta pergunta extremamente interessante!
cara, abre a include "a_samp.inc" no final estao lб todas as callback!
cara, abre a include "a_samp.inc" no final estao lб todas as callback!
Код:
// -------------------------------------------------- // Forwards (Callback declarations) // -------------------------------------------------- forward OnGameModeInit(); forward OnGameModeExit(); forward OnFilterScriptInit(); forward OnFilterScriptExit(); forward OnPlayerConnect(playerid); forward OnPlayerDisconnect(playerid, reason); forward OnPlayerSpawn(playerid); forward OnPlayerDeath(playerid, killerid, reason); forward OnVehicleSpawn(vehicleid); forward OnVehicleDeath(vehicleid, killerid); forward OnPlayerText(playerid, text[]); forward OnPlayerCommandText(playerid, cmdtext[]); forward OnPlayerRequestClass(playerid, classid); forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger); forward OnPlayerExitVehicle(playerid, vehicleid); forward OnPlayerStateChange(playerid, newstate, oldstate); forward OnPlayerEnterCheckpoint(playerid); forward OnPlayerLeaveCheckpoint(playerid); forward OnPlayerEnterRaceCheckpoint(playerid); forward OnPlayerLeaveRaceCheckpoint(playerid); forward OnRconCommand(cmd[]); forward OnPlayerRequestSpawn(playerid); forward OnObjectMoved(objectid); forward OnPlayerObjectMoved(playerid, objectid); forward OnPlayerPickUpPickup(playerid, pickupid); forward OnVehicleMod(playerid, vehicleid, componentid); forward OnEnterExitModShop(playerid, enterexit, interiorid); forward OnVehiclePaintjob(playerid, vehicleid, paintjobid); forward OnVehicleRespray(playerid, vehicleid, color1, color2); forward OnVehicleDamageStatusUpdate(vehicleid, playerid); forward OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat); forward OnPlayerSelectedMenuRow(playerid, row); forward OnPlayerExitedMenu(playerid); forward OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid); forward OnPlayerKeyStateChange(playerid, newkeys, oldkeys); forward OnRconLoginAttempt( ip[], password[], success ); forward OnPlayerUpdate(playerid); forward OnPlayerStreamIn(playerid, forplayerid); forward OnPlayerStreamOut(playerid, forplayerid); forward OnVehicleStreamIn(vehicleid, forplayerid); forward OnVehicleStreamOut(vehicleid, forplayerid); forward OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]); forward OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid); forward OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid); forward OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ); forward OnPlayerClickTextDraw(playerid, Text:clickedid); forward OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid); #define CLICK_SOURCE_SCOREBOARD 0 forward OnPlayerClickPlayer(playerid, clickedplayerid, source); #define EDIT_RESPONSE_CANCEL 0 #define EDIT_RESPONSE_FINAL 1 #define EDIT_RESPONSE_UPDATE 2 forward OnPlayerEditObject( playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ ); forward OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ ); #define SELECT_OBJECT_GLOBAL_OBJECT 1 #define SELECT_OBJECT_PLAYER_OBJECT 2 forward OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ); // --------------------------------------------------

