GetXYOnRightOfPlayer function?
#3

Well it can't be done based on camera because of the widescreen option - there's no way to detect it. Resolutions come in to play also.

That angle is 45 degrees to the right, so just use the GetXYInFrontOfPlayer as if the player's angle is GetPlayerFacingAngle()+45.

EDIT: Okay, I misunderstood the question. What does the first player have to do with it though? Just edit GetXYInFrontOfPlayer and add 90 to the angle.
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Messages In This Thread
GetXYOnRightOfPlayer function? - by CONTROLA - 20.06.2013, 18:12
Re: GetXYOnRightOfPlayer function? - by CONTROLA - 21.06.2013, 10:25
Re: GetXYOnRightOfPlayer function? - by MP2 - 21.06.2013, 11:38
Re: GetXYOnRightOfPlayer function? - by CONTROLA - 04.07.2013, 17:19

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