Quote:
Originally Posted by Norn
Quote:
Originally Posted by Luby
Quote:
Originally Posted by CrαcK
Bad that sometimes there will be a sound even if you don't shoot at all and there are players near losing health. But I'll test it anyway, in Q3 this sound is very useful
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it not checks near player
it check who aimed you when you lost health with angle and distance. Just read code )
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And what happens when you jump off a wall whilst someones aiming at you? You'll hear random gunfire?
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You can uncomment and correct GetPlayerKeys section and then you will not hear anything
But hmm, you can check if player shoots in OnPlayerKeyStateChange and then run functions
It's really easy to do.