Vehicle crash sytem
#4

You can also use a great include called OnPlayerVehicleDamage, it detects when a player damages a vehicle (as the name implies).

So it would be like:
pawn Код:
#include <OPVD>

public OnPlayerVehicleDamage(playerid,vehicleid,Float:Damage)
{
    new Float:health;
    GetPlayerHealth(playerid,health);
    SetPlayerHealth(playerid, health-1)
    return 1;
}
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Messages In This Thread
Vehicle crash sytem - by NewLifeRoleplay - 20.06.2013, 21:22
Re: Vehicle crash sytem - by Scenario - 20.06.2013, 21:25
Re: Vehicle crash sytem - by SwisherSweet - 20.06.2013, 21:28
Re: Vehicle crash sytem - by jakejohnsonusa - 21.06.2013, 00:23
Re: Vehicle crash sytem - by Sasino97 - 21.06.2013, 06:21

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