21.06.2013, 00:23
(
Последний раз редактировалось jakejohnsonusa; 21.06.2013 в 01:57.
)
You can also use a great include called OnPlayerVehicleDamage, it detects when a player damages a vehicle (as the name implies).
So it would be like:
So it would be like:
pawn Код:
#include <OPVD>
public OnPlayerVehicleDamage(playerid,vehicleid,Float:Damage)
{
new Float:health;
GetPlayerHealth(playerid,health);
SetPlayerHealth(playerid, health-1)
return 1;
}