20.06.2013, 16:50
I think that if player death its called this onplayerspawn so you should make it
or try this
or try this
Код:
new death[MAX_PLAYERS]; // up onplayerconnect() { death[playerid] = 0; } onplayerdeath(..) { death[playerid] = 1; } onplayerspawn(..) { if(death[playerid] = 1) SetPlayerPos(playerid, MinigunRandom[mR][0], MinigunRandom[mR][1], MinigunRandom[mR][2]); }