IsPointInBeam?
#7

Quote:
Originally Posted by [uL]Pottus
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It's the same thing (sorta)

"Consider the beam just a line with it's radius determined relative to the radius of a sphere in which the line will intersect."

I think your getting the visualization wrong, you don't need a cylinder you need a line, the sphere makes the line cylindrical. The sphere is your TARGET point when that is moved around it would form a cylindrical collision if you plotted it enough times.
Listen to what they say about spheres, remember they might not explain the looping part, but you need to loop.

MP2 he is right, let me show you what he means... (instead of trying to think about your street or class logic, listen to the real facts)



MP2 for us to make this right for you, you need to have a base code we can work on, show us what you want to do with the code.
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Messages In This Thread
IsPointInBeam? - by MP2 - 20.06.2013, 05:07
Re: IsPointInBeam? - by Pottus - 20.06.2013, 05:52
Re: IsPointInBeam? - by MP2 - 20.06.2013, 06:08
Re: IsPointInBeam? - by Pottus - 20.06.2013, 06:15
Re: IsPointInBeam? - by jamesbond007 - 20.06.2013, 06:15
AW: IsPointInBeam? - by BigETI - 20.06.2013, 06:17
Re: IsPointInBeam? - by Kar - 20.06.2013, 06:26
Re: IsPointInBeam? - by MP2 - 20.06.2013, 06:33
Re: IsPointInBeam? - by Kreatyve - 20.06.2013, 06:41
Re: IsPointInBeam? - by MP2 - 20.06.2013, 06:42

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