19.06.2013, 20:33
Why is that? Let's say the code is in a loop, OnPlayerUpdate, or OnPlayerTakeDamage, it's really important even in the tiny bit.
So as soon as usuallyfalse is false, and it gets to the && part, it stops executing, without checking the next statement?
So as soon as usuallyfalse is false, and it gets to the && part, it stops executing, without checking the next statement?


