19.06.2013, 19:07
Thanks for the answer RealCop!
I made the changes to my gm like you said, and hourly saving of player data is alot less now.
I am using threaded queries (BlueG R20).
But what im worried about is this;
It happends sometimes, it dosent have any noticable effect in the server thought.
I am using crashdetect plugin, so is it possible to avoid this?
I compile with "-d2 -O1", and get this; Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion
On compile without -d2 it compiles without that message.
I made the changes to my gm like you said, and hourly saving of player data is alot less now.
I am using threaded queries (BlueG R20).
But what im worried about is this;
pawn Code:
Run time error 3: "Stack/heap collision (insufficient stack size)"
I am using crashdetect plugin, so is it possible to avoid this?
I compile with "-d2 -O1", and get this; Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion
On compile without -d2 it compiles without that message.