18.06.2013, 03:32
Here
command for /accept job
HELp me
Код:
CMD:accept(playerid, params[])
{
new string[128];
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new giveplayerid;
if(IsPlayerConnected(playerid)) {
if(isnull(params)) {
SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /accept [name]");
SendClientMessageEx(playerid, COLOR_GREY, "Available names: Sex, Mats, Crack, Pot, Weapon, Craft, Repair, Lawyer, Bodyguard, Job, Live, Refill");
SendClientMessageEx(playerid, COLOR_GREY, "Available names: Faction, Family, Taxi, Bus, Boxing, Medic, Mechanic, Ticket, Car, Supcall, Death");
return 1;
}
if(strcmp(params,"drink",true) == 0) {
if((DrinkOffer[playerid] != INVALID_PLAYER_ID) && (IsPlayerConnected(DrinkOffer[playerid]))) {
if (ProxDetectorS(8.0, playerid, DrinkOffer[playerid])) {
ShowPlayerDialog(playerid, DRINKLISTDIALOG, DIALOG_STYLE_LIST, "Available Drinks", "Beer ($60)\nVodka ($100)\nWhiskey ($100)\nWater ($20)\nSoda($20)", "Purchase", "Cancel");
}
else {
SendClientMessageEx(playerid, COLOR_GREY, " You're too far away from the bartender.");
DrinkOffer[playerid] = INVALID_PLAYER_ID;
return 1;
}
return 1;
}
else {
SendClientMessageEx(playerid, COLOR_GREY, " No-one has offered you a drink.");
return 1;
}
}
Код:
CMD:join(playerid, params[])
{
if(PlayerInfo[playerid][pDonateRank] > 0) {
if(PlayerInfo[playerid][pJob] == 0 || PlayerInfo[playerid][pJob2] == 0) {
if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,251.99, 117.36, 1003.22)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
GettingJob[playerid] = 1;
return 1;
}
if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,301.042633, 178.700408, 1007.171875)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
GettingJob[playerid] = 1;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1380.8955,-1088.6808,27.3844)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
GettingJob[playerid] = 2;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1215.1304,-11.8431,1000.9219)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
GettingJob[playerid] = 3;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2166.3772,-1675.3829,15.0859)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
GettingJob[playerid] = 4;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2089.344970, 87.800231, 35.320312)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
GettingJob[playerid] = 4;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1224.13, 267.98, 19.55)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2269.256103, -158.054321, 35.320312)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1614.30, -1896.08, 13.55)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
GettingJob[playerid] = 7;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2032.601928, 143.866592, 28.835937)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
GettingJob[playerid] = 7;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2226.1716,-1718.1792,13.5165)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1099.73,-1504.67,15.800)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1366.4325,-1275.2096,13.5469)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
GettingJob[playerid] = 9;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2623.333984, 209.235931, 4.684767)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
GettingJob[playerid] = 9;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,531.7930,-1292.4044,17.2422)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
GettingJob[playerid] = 10;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,766.0804,14.5133,1000.7004)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
GettingJob[playerid] = 12;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,758.98, -60.32, 1000.78)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
GettingJob[playerid] = 12;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2040.9436,456.2395,35.1719)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
GettingJob[playerid] = 15;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1031.35,-1442.75,13.55)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
GettingJob[playerid] = 16;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2354.2808,-1169.2959,28.0066)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drug Smuggler, type /accept job.");
GettingJob[playerid] = 14;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1741.5199,-1863.4615,13.5750)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
GettingJob[playerid] = 17;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1981.144775, 133.063293, 27.687500)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
GettingJob[playerid] = 17;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2195.8335,-1973.0638,13.5589)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Craftsman, type /accept job.");
GettingJob[playerid] = 18;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,502.6696,-11.6603,1000.6797)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bartender, type /accept job.");
GettingJob[playerid] = 19;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1720.962646, 1364.456176, 7.187500)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Pizza Boy, type /accept job.");
GettingJob[playerid] = 21;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1031.35, -1442.75, 13.55)) {
if(PlayerInfo[playerid][pLevel] >= 2)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
GettingJob[playerid] = 20;
return 1;
}
else return SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker.");
}
if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,251.99, 117.36, 1003.22)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 1;
return 1;
}
if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,301.042633, 178.700408, 1007.171875)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 1;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1380.8955,-1088.6808,27.3844)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 2;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1215.1304,-11.8431,1000.9219)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 3;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2166.3772,-1675.3829,15.0859)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 4;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2089.344970, 87.800231, 35.320312)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 4;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1224.13, 267.98, 19.55)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2269.256103, -158.054321, 35.320312)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0, 1614.30, -1896.08, 13.55)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 7;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -2032.601928, 143.866592, 28.835937)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 7;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2226.1716,-1718.1792,13.5165)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1099.73,-1504.67,15.800)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1366.4325,-1275.2096,13.5469)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 9;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -2623.333984, 209.235931, 4.684767)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 9;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 531.7930,-1292.4044,17.2422)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 10;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 766.0804,14.5133,1000.7004)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 12;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 758.98, -60.32, 1000.78)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 12;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -2040.9436,456.2395,35.1719)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 15;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1031.35, -1442.75, 13.55)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 16;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2354.2808,-1169.2959,28.0066)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drug Smuggler, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 14;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1741.5199,-1863.4615,13.5750)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 17;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -1981.144775, 133.063293, 27.687500)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 17;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2195.8335,-1973.0638,13.5589)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Craftsman, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 18;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 502.6696,-11.6603,1000.6797)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bartender, type /accept job.");
GettingJob2[playerid] = 19;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1720.962646, 1364.456176, 7.187500)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Pizza Boy, type /accept job.");
GettingJob2[playerid] = 21;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1031.35, -1442.75, 13.55)) {
if(PlayerInfo[playerid][pLevel] >= 2)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
GettingJob2[playerid] = 20;
return 1;
}
else return SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker.");
}
else {
SendClientMessageEx(playerid, COLOR_GREY, "You are not even near a place to get a Job!");
}
}
else {
SendClientMessageEx(playerid, COLOR_GREY, "You already have 2 Jobs, use /quitjob first!");
}
}
else {
if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 251.99, 117.36, 1003.22)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
GettingJob[playerid] = 1;
return 1;
}
if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,301.042633, 178.700408, 1007.171875)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
GettingJob[playerid] = 1;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1380.8955,-1088.6808,27.3844)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
GettingJob[playerid] = 2;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1215.1304,-11.8431,1000.9219)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
GettingJob[playerid] = 3;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2166.3772,-1675.3829,15.0859)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
GettingJob[playerid] = 4;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2089.344970, 87.800231, 35.320312)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
GettingJob[playerid] = 4;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1224.13, 267.98, 19.55)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2269.256103, -158.054321, 35.320312)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1614.30, -1896.08, 13.55)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
GettingJob[playerid] = 7;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2032.601928, 143.866592, 28.835937)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
GettingJob[playerid] = 7;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2226.1716,-1718.1792,13.5165)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1099.73,-1504.67,15.800)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1366.4325,-1275.2096,13.5469)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
GettingJob[playerid] = 9;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2623.333984, 209.235931, 4.684767)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
GettingJob[playerid] = 9;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,531.7930,-1292.4044,17.2422)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
GettingJob[playerid] = 10;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,766.0804,14.5133,1000.7004)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
GettingJob[playerid] = 12;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,758.98, -60.32, 1000.78)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
GettingJob[playerid] = 12;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2040.9436,456.2395,35.1719)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
GettingJob[playerid] = 15;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1031.35, -1442.75, 13.55)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
GettingJob[playerid] = 16;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2354.2808,-1169.2959,28.0066)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drug Smuggler, type /accept job.");
GettingJob[playerid] = 14;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1741.5199,-1863.4615,13.5750)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
GettingJob[playerid] = 17;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1981.144775, 133.063293, 27.687500)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
GettingJob[playerid] = 17;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2195.8335,-1973.0638,13.5589)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Craftsman, type /accept job.");
GettingJob[playerid] = 18;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,502.6696,-11.6603,1000.6797)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bartender, type /accept job.");
GettingJob[playerid] = 19;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1720.962646, 1364.456176, 7.187500)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Pizza Boy, type /accept job.");
GettingJob[playerid] = 21;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1031.35, -1442.75, 13.55)) {
if(PlayerInfo[playerid][pLevel] >= 2)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
GettingJob[playerid] = 20;
return 1;
}
else return SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker.");
}
else if (PlayerInfo[playerid][pJob] > 0) {
SendClientMessageEx(playerid, COLOR_GREY, "You already have a Job, use /quitjob first!");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: Only VIPs can get two jobs!");
}
}
return 1;
}

