17.06.2013, 13:33
pawn Код:
new Float:HopitalSpawns[][] =
{
{/*X,Y,Z,Angle Of First Hospital 1*/},
{/*X,Y,Z,Angle of second Hospital 2*/}
};
public OnPlayerDeath(playerid, killerid, reason)
{
new HostpitalSpawn = random(sizeof(HopitalSpawns));
SetPlayerPos(playerid, HostpitalSpawns[HostpitalSpawn][0], HostpitalSpawns[HostpitalSpawn][1], HostpitalSpawns[HostpitalSpawn][2]);
SetPlayerFacingAngle(playerid,HostpitalSpawns[HostpitalSpawn][3]);
return 1;
}