OnPlayerDeath Help
#3

pawn Код:
new Float:HopitalSpawns[][] =
{
      {/*X,Y,Z,Angle Of First Hospital 1*/},
      {/*X,Y,Z,Angle of second Hospital 2*/}
};


public OnPlayerDeath(playerid, killerid, reason)
{
    new HostpitalSpawn = random(sizeof(HopitalSpawns));
    SetPlayerPos(playerid, HostpitalSpawns[HostpitalSpawn][0], HostpitalSpawns[HostpitalSpawn][1], HostpitalSpawns[HostpitalSpawn][2]);
    SetPlayerFacingAngle(playerid,HostpitalSpawns[HostpitalSpawn][3]);
    return 1;
}
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Messages In This Thread
OnPlayerDeath Help - by semaj - 17.06.2013, 13:09
Re: OnPlayerDeath Help - by Guest123 - 17.06.2013, 13:24
Re: OnPlayerDeath Help - by -=Dar[K]Lord=- - 17.06.2013, 13:33
Re: OnPlayerDeath Help - by jakejohnsonusa - 17.06.2013, 14:00

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