Elevator & Polygon
#3

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Originally Posted by [uL]Pottus
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You could use

pawn Код:
native CreateDynamicPolygon(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1);
Then just have a Z-Height check range.
How does that work? How does it know accurately if it is outside the building by 1 meter for example? Without plotting the corners I don't see how it would/could work.
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Messages In This Thread
Elevator & Polygon - by Kyle - 14.06.2013, 16:39
Re: Elevator & Polygon - by Pottus - 14.06.2013, 16:46
Re: Elevator & Polygon - by Kyle - 14.06.2013, 16:52
Re: Elevator & Polygon - by Pottus - 14.06.2013, 17:00
Re: Elevator & Polygon - by Kyle - 14.06.2013, 17:27
Re: Elevator & Polygon - by Pottus - 14.06.2013, 18:39
Re: Elevator & Polygon - by Kyle - 14.06.2013, 18:56

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