Elevator & Polygon
#2

You could use

pawn Код:
native CreateDynamicPolygon(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1);
Then just have a Z-Height check range.
Reply


Messages In This Thread
Elevator & Polygon - by Kyle - 14.06.2013, 16:39
Re: Elevator & Polygon - by Pottus - 14.06.2013, 16:46
Re: Elevator & Polygon - by Kyle - 14.06.2013, 16:52
Re: Elevator & Polygon - by Pottus - 14.06.2013, 17:00
Re: Elevator & Polygon - by Kyle - 14.06.2013, 17:27
Re: Elevator & Polygon - by Pottus - 14.06.2013, 18:39
Re: Elevator & Polygon - by Kyle - 14.06.2013, 18:56

Forum Jump:


Users browsing this thread: 1 Guest(s)