ClientMessage Problem
#5

@Khalid
I used the include provided above, thanks for that. The pickups seem to be running better.

@BossZk
By adding the "else", I ended up going back to an earlier problem I had when the pickup would only register for one drug (the first one used) meaning if I pickup weed and then ecstasy...it gives me the same effects of weed including the "haveecstasy[playerid] = 1;" array.

I eventually by-passed the problem by removing the text with these pickups.
Thanks all for your help!
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Messages In This Thread
ClientMessage Problem - by Juanxz - 12.06.2013, 00:45
Re: ClientMessage Problem - by BossZk - 12.06.2013, 00:50
Re: ClientMessage Problem - by Stereotype - 12.06.2013, 01:18
Re: ClientMessage Problem - by [KHK]Khalid - 12.06.2013, 01:51
Re: ClientMessage Problem - by Juanxz - 13.06.2013, 09:22

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