13.06.2013, 08:55
this a help section you need to provide some code !
at least make the textdraw!
then save them into a player variable
that will get you started
at least make the textdraw!
then save them into a player variable
pawn Code:
new pPlayerXp[MAX_PLAYERS];
stock GivePlayerXP(playerid,XP)
{
pPlayerXp[playerid] += XP;
return 1;
}
stock RemovePlayerXP(playerid,XP)
{
pPlayerXp[playerid] -= XP;
return 1;
}
stock ResetPlayerXP(playerid,XP)
{
pPlayerXp[playerid] =0;
return 1;
}
stock UpdatePlayerXP(playerid,XP)
{
new Str[20];format(Str, sizeof Str, "XP: %d", pPlayerXp[playerid]);
TextDrawSetString(YourTextdrawID, Str);
return 1;
}