Animation Clearing
#3

pawn Код:
timer DeathFall[800](playerid)
{
    stop InjuredFall[playerid];
    TogglePlayerControllable(playerid, 0);
    ApplyAnimation(playerid,"PED","KO_skid_front",4.0,0,1,1,1,0);
    ApplyAnimation(playerid,"PED","KO_skid_front",4.0,0,1,1,1,0);
    return 1;
}
Animations are synced at all, play them twice.
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Messages In This Thread
Animation Clearing - by dannyk0ed - 13.06.2013, 00:30
Re : Animation Clearing - by jujuv - 13.06.2013, 00:53
Respuesta: Animation Clearing - by Strier - 13.06.2013, 00:59
Re: Re : Animation Clearing - by dannyk0ed - 13.06.2013, 01:01
Re : Animation Clearing - by jujuv - 13.06.2013, 05:00

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