Help returning a client message.
#2

why use IsPlayerConnected?
If you can use INVALID_PLAYER_ID by comparing it to the player.
If player and INVALID_PLAYER_ID match it means the playerID that the player trying to input is not in the server!

Anyways here is the code

pawn Код:
CMD:pauser(playerid, params[])
{
    new player, pName[MAX_PLAYER_NAME];
    if(sscanf(params, "u", player)) return SendClientMessage(playerid, -1, "Usage: /pauser [playerid]");
    if(AfkOn[player] == true) return SendClientMessage(playerid, -1, "This player is not pausing!");
    if(player == INVALID_PLAYER_ID) return SendClientMessage(playerid, -1, "This player is not connected!");
    if(AfkOn[player] == true)
    {
        if(afksecs[player] > 2)
        {
            new str[75];
            GetPlayerName(player, pName, MAX_PLAYER_NAME);
            format(str, 75, "%s[%d] has been afk for %d seconds ", pName, player, afksecs[player]);
            SendClientMessage(playerid, -1, str);
            if(afksecs[player] < 2) return SendClientMessage(playerid, -1, "This player is not pausing!");
        }
    }
    return 1;
}
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Messages In This Thread
Help returning a client message. - by Strier - 12.06.2013, 05:09
Re: Help returning a client message. - by JaKe Elite - 12.06.2013, 06:33

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