Call stack (most recent call first) 0x000E61D0 => 0x0000743c()
#8

Quote:
Originally Posted by xeeZ
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Try updating crashdetect, you're using a pretty old version
Good idea,
Код:
[21:33:33] [debug] Run time error 4: "Array index out of bounds"
[21:33:33] [debug]  Accessing element at index 16000 past array upper bound 15999
[21:33:33] [debug] AMX backtrace:
[21:33:33] [debug] #0 0000748c in ?? (0x00000360, 0xc50598a4, 0x44d99c29, 0xbe8f6944, 0x00000000, ... <2 arguments>) from Objects.amx
[21:33:33] [debug] #1 000e6220 in ?? () from Objects.amx
[21:33:33] [debug] #2 000ea36c in public Objects21 () from Objects.amx
This is not all of the code obviously but just to show you how it is. The object creation is on timers because otherwise SA-MP can't handle 15k of them being created at once. r_CreateObject() is used for streaming purposes with ******'s modelsize include so that an object with a larger collision radius is streamed before a smaller object.
Код:
#define STREAM_CONSTANT 180

//forward Objects1();
//forward Objects2(); ...
forward Objects21();

public OnFilterScriptInit()
{

    SetTimer("Objects21", 21000, 0);
	return 1;
}

new objects[15000][2], some_var = 0; 

stock r_CreateObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
{
	objects[ some_var ][ 0 ] = CreateDynamicObject(modelid, x, y, z, rx, ry, rz, -1, -1, -1, STREAM_CONSTANT + GetColSphereRadius(modelid));
	objects[ some_var ][1] = modelid;
	some_var++;
	return 1;
}

stock CreateObjects21()
{
	r_CreateObject(2000,-983.6800000,2811.7900000,73.7900000,0.0000000,0.0000000,0.0000000);
	return 1;
}

public Objects21()
{
	CreateObjects21();
	return 1;
}
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