12.06.2013, 02:28
put Public right behind OnPlayerConnect and make sure all your RemoveBuildingForPlayer are under OnPlayerConnect
should look something like this, just place the your coordinates and model id
should look something like this, just place the your coordinates and model id
pawn Код:
public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, modelid, Float:X, Float:Y, Float:Z, Float:Radius)
return 1;
}