ClientMessage Problem
#1

Hi, after some time trying to fix it by myself...I gave up.
Below is a menu where I can spawn three types of drugs, each one giving a message.
My problem is that on the first pickup, it displays each drug message separately but later on it displays all three messages under 1 pickup.
For example I pickup Drug1 and I get 3 messages, one for each drug. Strange problem.

pawn Код:
if(pickupid == Drug1)
    {
        haveweed[playerid] = 1;
        SendClientMessage(playerid, GREEN, "You picked up Weed, type /useeweed to use!");
        DestroyPickup(Drug1);
    }
    if(pickupid == Drug2)
    {
        haveecstasy[playerid] = 1;
        SendClientMessage(playerid, GREEN, "You picked up Ecstasy, type /useecstasy to use!");
        DestroyPickup(Drug2);
    }
    if(pickupid == Drug3)
    {
        haveheroin[playerid] = 1;
        SendClientMessage(playerid, GREEN, "You picked up Heroin, type /useheroin to use!");
        DestroyPickup(Drug3);
    }
Can anyone help?
Reply


Messages In This Thread
ClientMessage Problem - by Juanxz - 12.06.2013, 00:45
Re: ClientMessage Problem - by BossZk - 12.06.2013, 00:50
Re: ClientMessage Problem - by Stereotype - 12.06.2013, 01:18
Re: ClientMessage Problem - by [KHK]Khalid - 12.06.2013, 01:51
Re: ClientMessage Problem - by Juanxz - 13.06.2013, 09:22

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