11.06.2013, 10:24
Код:
stock Float:GetVehicleVelocityEx(VehicleID) { new Float:V[3]; new Float:Velocity; GetVehicleVelocity(VehicleID, V[0], V[1], V[2]); Velocity = floatsqroot(V[0]*V[0] + V[1]*V[1] + V[2]*V[2]); return Velocity * 100; }