11.06.2013, 08:07
The problem occurs because you put "SpawnPlayer" there.
I've tested it in my server with this code :
It spams "[debug]: abc has died 255" at the server console.
I think the solution is to remove SpawnPlayer from OnPlayerDeath
I've tested it in my server with this code :
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) {
SpawnPlayer(playerid);
return 1;
}
I think the solution is to remove SpawnPlayer from OnPlayerDeath