10.06.2013, 04:55
Quote:
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What a peculiar identation...
I recommend you to not create such big strings (1900 cells for 143 characters!) and to not make the dialog ID 1, make it a more remote number, because most gamemodes use dialogs and start from zero, it might conflict with other dialogs. |
pawn Code:
#define spin 900
ShowPlayerDialog(id, spin, DIALOG_STYLE_MSGBOX, "{00B8F5}.::{FFFFFF}Spin{00B8F5}::. ",BigString, "Activate","Disable");
if ( dialogid==spin )


