09.06.2013, 09:23
1. Filterscripts can be loaded an unloaded on the fly and do not force the players to reconnect (in a way) on a restart, like a gamemode requires.
2. No, unless you want to load and unload them on the fly (see above) although that may also be achieved by a global variable in your gamemode. If you want to keep your code clean you can also move parts to included files.
3. Lines do not matter. It's what you're doing in those lines that matters. I can write a 1000 line scripts with 100 fast timers which will have a much lower performance than the average 10k lines gamemode.
2. No, unless you want to load and unload them on the fly (see above) although that may also be achieved by a global variable in your gamemode. If you want to keep your code clean you can also move parts to included files.
3. Lines do not matter. It's what you're doing in those lines that matters. I can write a 1000 line scripts with 100 fast timers which will have a much lower performance than the average 10k lines gamemode.

