08.06.2013, 12:53
public OnPlayerDisconnect(playerid, reason)
{
// TextDrawDestroy(GearInfo[playerid]);
// TextDrawDestroy(Textdraw12[playerid]);
HideGeneral(playerid);
// Loop(x, 6) TextDrawHideForPlayer(playerid, Gear[x]);
ShiftInfo[playerid] = (ShiftInfo[playerid] == false) ? (true) : (true);
KillTimer(ShiftTimer[playerid]);
SacuvajIgraca(playerid); //
gPlayerLogged[playerid] = 0; //Zacuvanje na statsi...
SaveAccounts(); //
new dateiname[MAX_PLAYER_NAME+4];
new playername[MAX_PLAYER_NAME];
new var[128];
gActivePlayers[playerid]--;
numplayers--;
if(reason == 0)
{
PlayerInfo[playerid][pCrashed] = 1;
for(new slot = 0; slot != 12; slot++)
{
new wep, ammo;
GetPlayerWeaponData(playerid, slot, wep, ammo);
if(wep != 0 && ammo != 0)
{
if(PlayerInfo[playerid][pGun1] == 0) { PlayerInfo[playerid][pGun1] = wep; PlayerInfo[playerid][pAmmo1] = ammo; }
else if(PlayerInfo[playerid][pGun2] == 0) { PlayerInfo[playerid][pGun2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }
else if(PlayerInfo[playerid][pGun3] == 0) { PlayerInfo[playerid][pGun3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }
else if(PlayerInfo[playerid][pGun4] == 0) { PlayerInfo[playerid][pGun4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; }
}
}
}
SacuvajIgraca(playerid);
foreach (Player, i)
{
// TextDrawDestroy(GearInfo[playerid]);
// TextDrawDestroy(Textdraw12[playerid]);
HideGeneral(playerid);
// Loop(x, 6) TextDrawHideForPlayer(playerid, Gear[x]);
ShiftInfo[playerid] = (ShiftInfo[playerid] == false) ? (true) : (true);
KillTimer(ShiftTimer[playerid]);
SacuvajIgraca(playerid); //
gPlayerLogged[playerid] = 0; //Zacuvanje na statsi...
SaveAccounts(); //
new dateiname[MAX_PLAYER_NAME+4];
new playername[MAX_PLAYER_NAME];
new var[128];
gActivePlayers[playerid]--;
numplayers--;
if(reason == 0)
{
PlayerInfo[playerid][pCrashed] = 1;
for(new slot = 0; slot != 12; slot++)
{
new wep, ammo;
GetPlayerWeaponData(playerid, slot, wep, ammo);
if(wep != 0 && ammo != 0)
{
if(PlayerInfo[playerid][pGun1] == 0) { PlayerInfo[playerid][pGun1] = wep; PlayerInfo[playerid][pAmmo1] = ammo; }
else if(PlayerInfo[playerid][pGun2] == 0) { PlayerInfo[playerid][pGun2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }
else if(PlayerInfo[playerid][pGun3] == 0) { PlayerInfo[playerid][pGun3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }
else if(PlayerInfo[playerid][pGun4] == 0) { PlayerInfo[playerid][pGun4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; }
}
}
}
SacuvajIgraca(playerid);
foreach (Player, i)